kopia lustrzana https://github.com/jameshball/osci-render
441 wiersze
15 KiB
C++
441 wiersze
15 KiB
C++
/*
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==============================================================================
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This file contains the basic framework code for a JUCE plugin processor.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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#include "parser/FileParser.h"
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#include "parser/FrameProducer.h"
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#include "audio/RotateEffect.h"
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#include "audio/VectorCancellingEffect.h"
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#include "audio/DistortEffect.h"
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#include "audio/SmoothEffect.h"
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//==============================================================================
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OscirenderAudioProcessor::OscirenderAudioProcessor()
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#ifndef JucePlugin_PreferredChannelConfigurations
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: AudioProcessor (BusesProperties()
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#if ! JucePlugin_IsMidiEffect
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#if ! JucePlugin_IsSynth
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.withInput ("Input", juce::AudioChannelSet::stereo(), true)
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#endif
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.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
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#endif
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)
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#endif
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{
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producer = std::make_unique<FrameProducer>(*this, std::make_shared<FileParser>());
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producer->startThread();
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allEffects.push_back(std::make_shared<Effect>(std::make_unique<BitCrushEffect>(), "Bit Crush", "bitCrush"));
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allEffects.push_back(std::make_shared<Effect>(std::make_unique<BulgeEffect>(), "Bulge", "bulge"));
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allEffects.push_back(std::make_shared<Effect>(std::make_unique<RotateEffect>(), "2D Rotate Speed", "rotateSpeed"));
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allEffects.push_back(std::make_shared<Effect>(std::make_unique<VectorCancellingEffect>(), "Vector cancelling", "vectorCancelling"));
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allEffects.push_back(std::make_shared<Effect>(std::make_unique<DistortEffect>(true), "Vertical shift", "verticalDistort"));
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allEffects.push_back(std::make_shared<Effect>(std::make_unique<DistortEffect>(false), "Horizontal shift", "horizontalDistort"));
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allEffects.push_back(std::make_shared<Effect>(std::make_unique<SmoothEffect>(), "Smoothing", "smoothing"));
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}
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OscirenderAudioProcessor::~OscirenderAudioProcessor()
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{
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}
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//==============================================================================
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const juce::String OscirenderAudioProcessor::getName() const
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{
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return JucePlugin_Name;
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}
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bool OscirenderAudioProcessor::acceptsMidi() const
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{
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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return false;
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#endif
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}
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bool OscirenderAudioProcessor::producesMidi() const
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{
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#if JucePlugin_ProducesMidiOutput
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return true;
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#else
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return false;
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#endif
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}
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bool OscirenderAudioProcessor::isMidiEffect() const
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{
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#if JucePlugin_IsMidiEffect
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return true;
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#else
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return false;
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#endif
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}
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double OscirenderAudioProcessor::getTailLengthSeconds() const
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{
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return 0.0;
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}
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int OscirenderAudioProcessor::getNumPrograms()
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{
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return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
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// so this should be at least 1, even if you're not really implementing programs.
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}
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int OscirenderAudioProcessor::getCurrentProgram()
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{
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return 0;
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}
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void OscirenderAudioProcessor::setCurrentProgram (int index)
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{
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}
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const juce::String OscirenderAudioProcessor::getProgramName (int index)
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{
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return {};
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}
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void OscirenderAudioProcessor::changeProgramName (int index, const juce::String& newName)
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{
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}
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//==============================================================================
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void OscirenderAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
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{
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currentSampleRate = sampleRate;
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updateAngleDelta();
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}
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void OscirenderAudioProcessor::releaseResources()
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{
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// When playback stops, you can use this as an opportunity to free up any
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// spare memory, etc.
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}
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#ifndef JucePlugin_PreferredChannelConfigurations
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bool OscirenderAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
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{
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#if JucePlugin_IsMidiEffect
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juce::ignoreUnused (layouts);
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return true;
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#else
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// This is the place where you check if the layout is supported.
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// In this template code we only support mono or stereo.
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// Some plugin hosts, such as certain GarageBand versions, will only
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// load plugins that support stereo bus layouts.
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if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
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&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
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return false;
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// This checks if the input layout matches the output layout
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#if ! JucePlugin_IsSynth
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if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
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return false;
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#endif
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return true;
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#endif
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}
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#endif
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void OscirenderAudioProcessor::updateAngleDelta() {
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auto cyclesPerSample = frequency / currentSampleRate;
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thetaDelta = cyclesPerSample * 2.0 * juce::MathConstants<double>::pi;
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}
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void OscirenderAudioProcessor::enableEffect(std::shared_ptr<Effect> effect) {
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// need to make a new vector because the old one is being iterated over in another thread
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std::shared_ptr<std::vector<std::shared_ptr<Effect>>> newEffects = std::make_shared<std::vector<std::shared_ptr<Effect>>>();
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for (auto& e : *enabledEffects) {
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newEffects->push_back(e);
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}
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// remove any existing effects with the same id
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for (auto it = newEffects->begin(); it != newEffects->end();) {
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if ((*it)->getId() == effect->getId()) {
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it = newEffects->erase(it);
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} else {
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it++;
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}
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}
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// insert according to precedence (sorts from lowest to highest precedence)
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auto it = newEffects->begin();
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while (it != newEffects->end() && (*it)->getPrecedence() <= effect->getPrecedence()) {
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it++;
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}
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newEffects->insert(it, effect);
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enabledEffects = newEffects;
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}
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void OscirenderAudioProcessor::disableEffect(std::shared_ptr<Effect> effect) {
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// need to make a new vector because the old one is being iterated over in another thread
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std::shared_ptr<std::vector<std::shared_ptr<Effect>>> newEffects = std::make_shared<std::vector<std::shared_ptr<Effect>>>();
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for (auto& e : *enabledEffects) {
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newEffects->push_back(e);
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}
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// remove any existing effects with the same id
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for (auto it = newEffects->begin(); it != newEffects->end();) {
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if ((*it)->getId() == effect->getId()) {
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it = newEffects->erase(it);
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} else {
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it++;
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}
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}
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enabledEffects = newEffects;
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}
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void OscirenderAudioProcessor::updateEffectPrecedence() {
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// need to make a new vector because the old one is being iterated over in another thread
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std::shared_ptr<std::vector<std::shared_ptr<Effect>>> newEffects = std::make_shared<std::vector<std::shared_ptr<Effect>>>();
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for (auto& e : *enabledEffects) {
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newEffects->push_back(e);
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}
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std::sort(newEffects->begin(), newEffects->end(), [](std::shared_ptr<Effect> a, std::shared_ptr<Effect> b) {
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return a->getPrecedence() < b->getPrecedence();
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});
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enabledEffects = newEffects;
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}
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void OscirenderAudioProcessor::updateFileBlock(int index, std::shared_ptr<juce::MemoryBlock> block) {
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fileBlocks[index] = block;
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openFile(index);
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}
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void OscirenderAudioProcessor::addFile(juce::File file) {
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fileBlocks.push_back(std::make_shared<juce::MemoryBlock>());
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files.push_back(file);
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parsers.push_back(std::make_unique<FileParser>());
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file.createInputStream()->readIntoMemoryBlock(*fileBlocks.back());
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openFile(fileBlocks.size() - 1);
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}
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void OscirenderAudioProcessor::removeFile(int index) {
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if (index < 0 || index >= fileBlocks.size()) {
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return;
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}
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changeCurrentFile(index - 1);
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fileBlocks.erase(fileBlocks.begin() + index);
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files.erase(files.begin() + index);
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parsers.erase(parsers.begin() + index);
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}
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int OscirenderAudioProcessor::numFiles() {
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return fileBlocks.size();
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}
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void OscirenderAudioProcessor::openFile(int index) {
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if (index < 0 || index >= fileBlocks.size()) {
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return;
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}
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parsers[index]->parse(files[index].getFileExtension(), std::make_unique<juce::MemoryInputStream>(*fileBlocks[index], false));
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producer->setSource(parsers[index], index);
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currentFile = index;
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invalidateFrameBuffer = true;
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}
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void OscirenderAudioProcessor::changeCurrentFile(int index) {
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if (index < 0 || index >= fileBlocks.size()) {
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return;
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}
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producer->setSource(parsers[index], index);
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currentFile = index;
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invalidateFrameBuffer = true;
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}
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int OscirenderAudioProcessor::getCurrentFileIndex() {
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return currentFile;
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}
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juce::File OscirenderAudioProcessor::getCurrentFile() {
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return files[currentFile];
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}
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std::shared_ptr<juce::MemoryBlock> OscirenderAudioProcessor::getFileBlock(int index) {
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return fileBlocks[index];
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}
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void OscirenderAudioProcessor::addFrame(std::vector<std::unique_ptr<Shape>> frame, int fileIndex) {
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const auto scope = frameFifo.write(1);
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if (scope.blockSize1 > 0) {
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frameBuffer[scope.startIndex1].clear();
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for (auto& shape : frame) {
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frameBuffer[scope.startIndex1].push_back(std::move(shape));
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}
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frameBufferIndices[scope.startIndex1] = fileIndex;
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}
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if (scope.blockSize2 > 0) {
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frameBuffer[scope.startIndex2].clear();
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for (auto& shape : frame) {
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frameBuffer[scope.startIndex2].push_back(std::move(shape));
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}
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frameBufferIndices[scope.startIndex2] = fileIndex;
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}
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}
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void OscirenderAudioProcessor::updateFrame() {
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currentShape = 0;
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shapeDrawn = 0.0;
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frameDrawn = 0.0;
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if (frameFifo.getNumReady() > 0) {
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{
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const auto scope = frameFifo.read(1);
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if (scope.blockSize1 > 0) {
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frame.swap(frameBuffer[scope.startIndex1]);
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currentBufferIndex = frameBufferIndices[scope.startIndex1];
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} else if (scope.blockSize2 > 0) {
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frame.swap(frameBuffer[scope.startIndex2]);
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currentBufferIndex = frameBufferIndices[scope.startIndex2];
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}
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frameLength = Shape::totalLength(frame);
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}
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}
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}
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void OscirenderAudioProcessor::updateLengthIncrement() {
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lengthIncrement = std::max(frameLength / (currentSampleRate / frequency), MIN_LENGTH_INCREMENT);
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}
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void OscirenderAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
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{
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juce::ScopedNoDenormals noDenormals;
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auto totalNumInputChannels = getTotalNumInputChannels();
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auto totalNumOutputChannels = getTotalNumOutputChannels();
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// In case we have more outputs than inputs, this code clears any output
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// channels that didn't contain input data, (because these aren't
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// guaranteed to be empty - they may contain garbage).
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// This is here to avoid people getting screaming feedback
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// when they first compile a plugin, but obviously you don't need to keep
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// this code if your algorithm always overwrites all the output channels.
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for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
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buffer.clear (i, 0, buffer.getNumSamples());
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auto* channelData = buffer.getArrayOfWritePointers();
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auto numSamples = buffer.getNumSamples();
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if (invalidateFrameBuffer) {
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frameFifo.reset();
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// keeps getting the next frame until the frame comes from the file that we want to render.
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// this MIGHT be hacky and cause issues later down the line, but for now it works as a
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// solution to get instant changing of current file when pressing j and k.
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while (currentBufferIndex != currentFile) {
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updateFrame();
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}
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invalidateFrameBuffer = false;
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}
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for (auto sample = 0; sample < numSamples; ++sample) {
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updateLengthIncrement();
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Vector2 channels;
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double x = 0.0;
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double y = 0.0;
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double length = 0.0;
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if (currentShape < frame.size()) {
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auto& shape = frame[currentShape];
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length = shape->length();
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double drawingProgress = length == 0.0 ? 1 : shapeDrawn / length;
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channels = shape->nextVector(drawingProgress);
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}
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auto enabledEffectsCopy = enabledEffects;
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for (auto effect : *enabledEffectsCopy) {
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channels = effect->apply(sample, channels);
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}
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x = channels.x;
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y = channels.y;
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if (totalNumOutputChannels >= 2) {
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channelData[0][sample] = x;
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channelData[1][sample] = y;
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} else if (totalNumOutputChannels == 1) {
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channelData[0][sample] = x;
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}
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// hard cap on how many times it can be over the length to
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// prevent audio stuttering
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frameDrawn += std::min(lengthIncrement, 20 * length);
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shapeDrawn += std::min(lengthIncrement, 20 * length);
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// Need to skip all shapes that the lengthIncrement draws over.
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// This is especially an issue when there are lots of small lines being
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// drawn.
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while (shapeDrawn > length) {
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shapeDrawn -= length;
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currentShape++;
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if (currentShape >= frame.size()) {
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currentShape = 0;
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break;
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}
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// POTENTIAL TODO: Think of a way to make this more efficient when iterating
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// this loop many times
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length = frame[currentShape]->len;
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}
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if (frameDrawn >= frameLength) {
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updateFrame();
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}
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}
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juce::MidiBuffer processedMidi;
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for (const auto metadata : midiMessages) {
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auto message = metadata.getMessage();
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const auto time = metadata.samplePosition;
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if (message.isNoteOn()) {
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message = juce::MidiMessage::noteOn(message.getChannel(), message.getNoteNumber(), (juce::uint8)noteOnVel);
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}
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processedMidi.addEvent(message, time);
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}
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midiMessages.swapWith(processedMidi);
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}
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//==============================================================================
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bool OscirenderAudioProcessor::hasEditor() const
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{
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return true; // (change this to false if you choose to not supply an editor)
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}
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juce::AudioProcessorEditor* OscirenderAudioProcessor::createEditor()
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{
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return new OscirenderAudioProcessorEditor (*this);
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}
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//==============================================================================
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void OscirenderAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
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{
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// You should use this method to store your parameters in the memory block.
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// You could do that either as raw data, or use the XML or ValueTree classes
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// as intermediaries to make it easy to save and load complex data.
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}
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void OscirenderAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
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{
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// You should use this method to restore your parameters from this memory block,
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// whose contents will have been created by the getStateInformation() call.
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}
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//==============================================================================
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// This creates new instances of the plugin..
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juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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{
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return new OscirenderAudioProcessor();
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}
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