osci-render/Source/audio/Effect.h

26 wiersze
658 B
C++

#pragma once
#include "../shape/Vector2.h"
#include <JuceHeader.h>
#include "EffectApplication.h"
class Effect {
public:
Effect(std::unique_ptr<EffectApplication> effectApplication, juce::String name, juce::String id);
Vector2 apply(int index, Vector2 input);
double getValue();
void setValue(double value);
void setFrequency(double frequency);
int getPrecedence();
void setPrecedence(int precedence);
juce::String getName();
juce::String getId();
private:
double value = 0.0;
double frequency = 1.0;
int precedence = -1;
juce::String name;
juce::String id;
std::unique_ptr<EffectApplication> effectApplication;
};