osci-render/Source/visualiser
James H Ball e00f57aaac Save size and layout of application and adjust afterglow effect 2025-02-02 23:09:42 +00:00
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AfterglowFragmentShader.glsl Save size and layout of application and adjust afterglow effect 2025-02-02 23:09:42 +00:00
AfterglowVertexShader.glsl Add afterglow effect 2025-02-02 13:46:27 +00:00
BlurFragmentShader.glsl
BlurVertexShader.glsl
GlowFragmentShader.glsl
GlowVertexShader.glsl
LineFragmentShader.glsl Add fullscreen mode to sosci and rename screen type to screen overlay 2025-01-07 18:28:55 +00:00
LineVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
OutputFragmentShader.glsl Add overexposure effect 2025-02-02 21:10:02 +00:00
OutputVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
RecordingSettings.cpp Add custom framerate and resolution 2025-01-26 21:02:01 +00:00
RecordingSettings.h Add custom framerate and resolution 2025-01-26 21:02:01 +00:00
SimpleFragmentShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
SimpleVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
TexturedFragmentShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
TexturedVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
VisualiserComponent.cpp Save size and layout of application and adjust afterglow effect 2025-02-02 23:09:42 +00:00
VisualiserComponent.h Add afterglow effect 2025-02-02 13:46:27 +00:00
VisualiserSettings.cpp Fix several bugs, improve visualiser settings interface, add screen hue shift 2025-02-02 20:26:18 +00:00
VisualiserSettings.h Save size and layout of application and adjust afterglow effect 2025-02-02 23:09:42 +00:00
WideBlurFragmentShader.glsl
WideBlurVertexShader.glsl