osci-render/Source/audio/PerspectiveEffect.h

32 wiersze
1.2 KiB
C++

#pragma once
#include "EffectApplication.h"
#include "../shape/Vector2.h"
#include "../audio/Effect.h"
#include "../lua/LuaParser.h"
class PerspectiveEffect : public EffectApplication {
public:
PerspectiveEffect();
Vector2 apply(int index, Vector2 input, const std::vector<double>& values, double sampleRate) override;
void updateCode(const juce::String& newCode);
juce::String getCode();
BooleanParameter* fixedRotateX = new BooleanParameter("Perspective Fixed Rotate X", "perspectiveFixedRotateX", false);
BooleanParameter* fixedRotateY = new BooleanParameter("Perspective Fixed Rotate Y", "perspectiveFixedRotateY", false);
BooleanParameter* fixedRotateZ = new BooleanParameter("Perspective Fixed Rotate Z", "perspectiveFixedRotateZ", false);
private:
const juce::String DEFAULT_SCRIPT = "return { x, y, z }";
juce::String code = DEFAULT_SCRIPT;
juce::SpinLock codeLock;
std::unique_ptr<LuaParser> parser = std::make_unique<LuaParser>(code);
bool defaultScript = true;
float currentRotateX = 0;
float currentRotateY = 0;
float currentRotateZ = 0;
float linearSpeedToActualSpeed(float rotateSpeed) {
return (std::exp(3 * juce::jmin(10.0f, std::abs(rotateSpeed))) - 1) / 50000.0;
}
};