osci-render/Source/audio/EffectApplication.h

16 wiersze
381 B
C++

#pragma once
#include "../shape/OsciPoint.h"
#include <JuceHeader.h>
class EffectApplication {
public:
EffectApplication() {};
virtual OsciPoint apply(int index, OsciPoint input, const std::vector<std::atomic<double>>& values, double sampleRate) = 0;
void resetPhase();
double nextPhase(double frequency, double sampleRate);
private:
double phase = 0.0;
};