kopia lustrzana https://github.com/jameshball/osci-render
189 wiersze
9.7 KiB
C++
189 wiersze
9.7 KiB
C++
#include "ObjectServer.h"
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#include "../PluginProcessor.h"
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#include "../shape/Line.h"
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ObjectServer::ObjectServer(OscirenderAudioProcessor& p) : audioProcessor(p), juce::Thread("Object Server") {
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startThread();
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}
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ObjectServer::~ObjectServer() {
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stopThread(1000);
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}
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void ObjectServer::run() {
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if (socket.createListener(51677, "127.0.0.1")) {
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// preallocating a large buffer to avoid allocations in the loop
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std::unique_ptr<char[]> message{ new char[10 * 1024 * 1024] };
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while (!threadShouldExit()) {
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if (socket.waitUntilReady(true, 200)) {
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std::unique_ptr<juce::StreamingSocket> connection(socket.waitForNextConnection());
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if (connection != nullptr) {
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audioProcessor.setObjectServerRendering(true);
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while (!threadShouldExit() && connection->isConnected()) {
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if (connection->waitUntilReady(true, 200) == 1) {
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int i = 0;
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// read until we get a newline
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while (!threadShouldExit()) {
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char buffer[1024];
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int bytesRead = connection->read(buffer, sizeof(buffer), false);
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if (bytesRead <= 0) {
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break;
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}
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std::memcpy(message.get() + i, buffer, bytesRead);
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i += bytesRead;
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if (message[i] == '\n') {
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message[i] = '\0';
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break;
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}
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}
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if (strncmp(message.get(), "CLOSE", 5) == 0) {
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connection->close();
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audioProcessor.setObjectServerRendering(false);
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break;
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}
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// format of json is:
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// {
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// "objects": [
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// {
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// "name": "Line Art",
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// "vertices": [
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// [
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// {
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// "x": double value,
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// "y": double value,
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// "z": double value
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// },
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// ...
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// ],
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// ...
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// ],
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// "matrix": [
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// 16 double values
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// ]
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// }
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// ],
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// "focalLength": double value
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// }
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auto json = juce::JSON::parse(message.get());
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auto objects = *json.getProperty("objects", juce::Array<juce::var>()).getArray();
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std::vector<std::vector<double>> allMatrices;
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std::vector<std::vector<std::vector<Vector3D>>> allVertices;
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double focalLength = json.getProperty("focalLength", 1);
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for (int i = 0; i < objects.size(); i++) {
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auto verticesArray = *objects[i].getProperty("vertices", juce::Array<juce::var>()).getArray();
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std::vector<std::vector<Vector3D>> vertices;
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for (auto& vertexArrayVar : verticesArray) {
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vertices.push_back(std::vector<Vector3D>());
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auto& vertexArray = *vertexArrayVar.getArray();
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for (auto& vertex : vertexArray) {
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double x = vertex.getProperty("x", 0);
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double y = vertex.getProperty("y", 0);
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double z = vertex.getProperty("z", 0);
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vertices[vertices.size() - 1].push_back(Vector3D(x, y, z));
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}
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}
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auto matrix = *objects[i].getProperty("matrix", juce::Array<juce::var>()).getArray();
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allMatrices.push_back(std::vector<double>());
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for (auto& value : matrix) {
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allMatrices[i].push_back(value);
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}
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std::vector<std::vector<Vector3D>> reorderedVertices;
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if (vertices.size() > 0 && matrix.size() == 16) {
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std::vector<bool> visited = std::vector<bool>(vertices.size(), false);
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std::vector<int> order = std::vector<int>(vertices.size(), 0);
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visited[0] = true;
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auto endPoint = vertices[0].back();
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for (int i = 1; i < vertices.size(); i++) {
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int minPath = 0;
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double minDistance = 9999999;
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for (int j = 0; j < vertices.size(); j++) {
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if (!visited[j]) {
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auto startPoint = vertices[j][0];
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double diffX = endPoint.x - startPoint.x;
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double diffY = endPoint.y - startPoint.y;
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double diffZ = endPoint.z - startPoint.z;
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double distance = std::sqrt(diffX * diffX + diffY * diffY + diffZ * diffZ);
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if (distance < minDistance) {
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minPath = j;
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minDistance = distance;
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}
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}
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}
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visited[minPath] = true;
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order[i] = minPath;
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endPoint = vertices[minPath].back();
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}
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for (int i = 0; i < vertices.size(); i++) {
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std::vector<Vector3D> reorderedVertex;
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int index = order[i];
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for (int j = 0; j < vertices[index].size(); j++) {
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reorderedVertex.push_back(vertices[index][j]);
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}
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reorderedVertices.push_back(reorderedVertex);
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}
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}
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allVertices.push_back(reorderedVertices);
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}
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// generate a frame from the vertices and matrix
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std::vector<std::unique_ptr<Shape>> frame;
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for (int i = 0; i < objects.size(); i++) {
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for (int j = 0; j < allVertices[i].size(); j++) {
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for (int k = 0; k < allVertices[i][j].size() - 1; k++) {
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auto start = allVertices[i][j][k];
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auto end = allVertices[i][j][k + 1];
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// multiply the start and end points by the matrix
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double rotatedX = start.x * allMatrices[i][0] + start.y * allMatrices[i][1] + start.z * allMatrices[i][2] + allMatrices[i][3];
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double rotatedY = start.x * allMatrices[i][4] + start.y * allMatrices[i][5] + start.z * allMatrices[i][6] + allMatrices[i][7];
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double rotatedZ = start.x * allMatrices[i][8] + start.y * allMatrices[i][9] + start.z * allMatrices[i][10] + allMatrices[i][11];
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double rotatedX2 = end.x * allMatrices[i][0] + end.y * allMatrices[i][1] + end.z * allMatrices[i][2] + allMatrices[i][3];
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double rotatedY2 = end.x * allMatrices[i][4] + end.y * allMatrices[i][5] + end.z * allMatrices[i][6] + allMatrices[i][7];
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double rotatedZ2 = end.x * allMatrices[i][8] + end.y * allMatrices[i][9] + end.z * allMatrices[i][10] + allMatrices[i][11];
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double x = rotatedX * focalLength / rotatedZ;
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double y = rotatedY * focalLength / rotatedZ;
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double x2 = rotatedX2 * focalLength / rotatedZ2;
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double y2 = rotatedY2 * focalLength / rotatedZ2;
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frame.push_back(std::make_unique<Line>(x, y, x2, y2));
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}
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}
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}
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audioProcessor.objectServerSound->addFrame(frame, false);
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}
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}
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}
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}
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}
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}
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}
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