kopia lustrzana https://github.com/jameshball/osci-render
193 wiersze
5.4 KiB
C++
193 wiersze
5.4 KiB
C++
#include "LuaParser.h"
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#include "luaimport.h"
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LuaParser::LuaParser(juce::String fileName, juce::String script, std::function<void(int, juce::String, juce::String)> errorCallback, juce::String fallbackScript) : script(script), fallbackScript(fallbackScript), errorCallback(errorCallback), fileName(fileName) {}
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void LuaParser::reset(lua_State*& L, juce::String script) {
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functionRef = -1;
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if (L != nullptr) {
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lua_close(L);
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}
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L = luaL_newstate();
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luaL_openlibs(L);
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this->script = script;
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parse(L);
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}
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void LuaParser::reportError(const char* errorChars) {
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std::string error = errorChars;
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std::regex nilRegex = std::regex(R"(attempt to.*nil value.*'slider_\w')");
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// ignore nil errors about global variables, these are likely caused by other errors
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if (std::regex_search(error, nilRegex)) {
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return;
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}
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// remove any newlines from error message
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error = std::regex_replace(error, std::regex(R"(\n|\r)"), "");
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// remove script content from error message
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error = std::regex_replace(error, std::regex(R"(^\[string ".*"\]:)"), "");
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// extract line number from start of error message
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std::regex lineRegex(R"(^(\d+): )");
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std::smatch lineMatch;
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std::regex_search(error, lineMatch, lineRegex);
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if (lineMatch.size() > 1) {
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int line = std::stoi(lineMatch[1]);
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// remove line number from error message
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error = std::regex_replace(error, lineRegex, "");
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errorCallback(line, fileName, error);
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}
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}
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void LuaParser::parse(lua_State*& L) {
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const int ret = luaL_loadstring(L, script.toUTF8());
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if (ret != 0) {
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const char* error = lua_tostring(L, -1);
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reportError(error);
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lua_pop(L, 1);
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functionRef = -1;
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usingFallbackScript = true;
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if (script != fallbackScript) {
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reset(L, fallbackScript);
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}
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} else {
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functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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}
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}
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// only the audio thread runs this fuction
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std::vector<float> LuaParser::run(lua_State*& L, const LuaVariables vars, long& step, double& phase) {
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juce::SpinLock::ScopedLockType lock(variableLock);
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// if we haven't seen this state before, reset it
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int stateIndex = std::find(seenStates.begin(), seenStates.end(), L) - seenStates.begin();
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if (stateIndex == seenStates.size()) {
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reset(L, script);
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seenStates.push_back(L);
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staleStates.push_back(true);
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}
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std::vector<float> values;
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lua_pushnumber(L, step);
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lua_setglobal(L, "step");
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lua_pushnumber(L, vars.sampleRate);
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lua_setglobal(L, "sample_rate");
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lua_pushnumber(L, vars.frequency);
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lua_setglobal(L, "frequency");
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lua_pushnumber(L, phase);
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lua_setglobal(L, "phase");
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if (staleStates[stateIndex]) {
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// update variables
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for (int i = 0; i < variableNames.size(); i++) {
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lua_pushnumber(L, variables[i]);
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lua_setglobal(L, variableNames[i].toUTF8());
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}
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staleStates[stateIndex] = false;
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}
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lua_geti(L, LUA_REGISTRYINDEX, functionRef);
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if (lua_isfunction(L, -1)) {
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const int ret = lua_pcall(L, 0, LUA_MULTRET, 0);
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if (ret != LUA_OK) {
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const char* error = lua_tostring(L, -1);
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reportError(error);
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functionRef = -1;
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usingFallbackScript = true;
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if (script != fallbackScript) {
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reset(L, fallbackScript);
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}
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} else if (lua_istable(L, -1)) {
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auto length = lua_rawlen(L, -1);
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for (int i = 1; i <= length; i++) {
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lua_pushinteger(L, i);
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lua_gettable(L, -2);
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float value = lua_tonumber(L, -1);
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lua_pop(L, 1);
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values.push_back(value);
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}
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}
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} else {
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functionRef = -1;
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usingFallbackScript = true;
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if (script != fallbackScript) {
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reset(L, fallbackScript);
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}
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}
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if (functionRef != -1 && !usingFallbackScript) {
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resetErrors();
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}
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// clear stack
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lua_settop(L, 0);
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step++;
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phase += 2 * std::numbers::pi * vars.frequency / vars.sampleRate;
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if (phase > 2 * std::numbers::pi) {
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phase -= 2 * std::numbers::pi;
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}
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return values;
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}
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// this CANNOT run at the same time as run()
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// many threads can run this function
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void LuaParser::setVariable(juce::String variableName, double value) {
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juce::SpinLock::ScopedLockType lock(variableLock);
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// find variable index
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int index = -1;
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for (int i = 0; i < variableNames.size(); i++) {
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if (variableNames[i] == variableName) {
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index = i;
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break;
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}
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}
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bool changed = false;
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if (index == -1) {
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// add new variable
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variableNames.push_back(variableName);
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variables.push_back(value);
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changed = true;
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} else {
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// update existing variable
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changed = variables[index] != value;
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variables[index] = value;
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}
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if (changed) {
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// mark all states as stale
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for (int i = 0; i < staleStates.size(); i++) {
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staleStates[i] = true;
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}
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}
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}
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bool LuaParser::isFunctionValid() {
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return functionRef != -1;
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}
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juce::String LuaParser::getScript() {
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return script;
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}
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void LuaParser::resetErrors() {
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errorCallback(-1, fileName, "");
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}
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void LuaParser::close(lua_State*& L) {
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if (L != nullptr) {
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lua_close(L);
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}
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}
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