kopia lustrzana https://github.com/jameshball/osci-render
35 wiersze
1008 B
C++
35 wiersze
1008 B
C++
#pragma once
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#include <JuceHeader.h>
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#include "../PluginProcessor.h"
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#include "../audio/Effect.h"
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#include "EffectComponent.h"
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class LuaListComponent : public juce::Component
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{
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public:
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LuaListComponent(OscirenderAudioProcessor& p, Effect& effect);
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~LuaListComponent();
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void resized() override;
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protected:
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std::shared_ptr<EffectComponent> effectComponent;
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(LuaListComponent)
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};
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class LuaListBoxModel : public juce::ListBoxModel
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{
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public:
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LuaListBoxModel(juce::ListBox& lb, OscirenderAudioProcessor& p) : listBox(lb), audioProcessor(p) {}
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int getNumRows() override;
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void paintListBoxItem(int rowNumber, juce::Graphics& g, int width, int height, bool rowIsSelected) override;
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juce::Component* refreshComponentForRow(int sliderNum, bool isRowSelected, juce::Component *existingComponentToUpdate) override;
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private:
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int numSliders = 26;
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juce::ListBox& listBox;
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OscirenderAudioProcessor& audioProcessor;
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};
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