osci-render/Source/audio/SmoothEffect.h

14 wiersze
332 B
C++

#pragma once
#include "EffectApplication.h"
#include "../shape/OsciPoint.h"
class SmoothEffect : public EffectApplication {
public:
SmoothEffect();
~SmoothEffect();
OsciPoint apply(int index, OsciPoint input, const std::vector<std::atomic<double>>& values, double sampleRate) override;
private:
OsciPoint avg;
};