osci-render/Source/audio/ShapeSound.h

29 wiersze
894 B
C++

#pragma once
#include <JuceHeader.h>
#include "../parser/FileParser.h"
#include "../parser/FrameProducer.h"
#include "../parser/FrameConsumer.h"
#include "../concurrency/BlockingQueue.h"
class OscirenderAudioProcessor;
class ShapeSound : public juce::SynthesiserSound, public FrameConsumer {
public:
ShapeSound(OscirenderAudioProcessor &p, std::shared_ptr<FileParser> parser);
ShapeSound();
~ShapeSound() override;
bool appliesToNote(int note) override;
bool appliesToChannel(int channel) override;
void addFrame(std::vector<std::unique_ptr<Shape>>& frame, bool force = true) override;
double updateFrame(std::vector<std::unique_ptr<Shape>>& frame);
std::shared_ptr<FileParser> parser;
using Ptr = juce::ReferenceCountedObjectPtr<ShapeSound>;
private:
BlockingQueue frames{10};
std::unique_ptr<FrameProducer> producer;
double frameLength = 0.0;
};