kopia lustrzana https://github.com/jameshball/osci-render
29 wiersze
894 B
C++
29 wiersze
894 B
C++
#pragma once
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#include <JuceHeader.h>
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#include "../parser/FileParser.h"
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#include "../parser/FrameProducer.h"
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#include "../parser/FrameConsumer.h"
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#include "../concurrency/BlockingQueue.h"
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class OscirenderAudioProcessor;
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class ShapeSound : public juce::SynthesiserSound, public FrameConsumer {
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public:
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ShapeSound(OscirenderAudioProcessor &p, std::shared_ptr<FileParser> parser);
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ShapeSound();
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~ShapeSound() override;
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bool appliesToNote(int note) override;
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bool appliesToChannel(int channel) override;
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void addFrame(std::vector<std::unique_ptr<Shape>>& frame, bool force = true) override;
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double updateFrame(std::vector<std::unique_ptr<Shape>>& frame);
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std::shared_ptr<FileParser> parser;
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using Ptr = juce::ReferenceCountedObjectPtr<ShapeSound>;
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private:
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BlockingQueue frames{10};
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std::unique_ptr<FrameProducer> producer;
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double frameLength = 0.0;
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}; |