kopia lustrzana https://github.com/jameshball/osci-render
33 wiersze
1.0 KiB
C++
33 wiersze
1.0 KiB
C++
#pragma once
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#include <JuceHeader.h>
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#include "../concurrency/AudioBackgroundThread.h"
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class OscirenderAudioProcessor;
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class PitchDetector : public AudioBackgroundThread, public juce::AsyncUpdater {
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public:
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PitchDetector(OscirenderAudioProcessor& audioProcessor);
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int prepareTask(double sampleRate, int samplesPerBlock) override;
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void runTask(const std::vector<OsciPoint>& points) override;
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void handleAsyncUpdate() override;
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int addCallback(std::function<void(float)> callback);
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void removeCallback(int index);
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std::atomic<float> frequency = 0.0f;
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private:
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static constexpr int fftOrder = 15;
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static constexpr int fftSize = 1 << fftOrder;
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juce::dsp::FFT forwardFFT{fftOrder};
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std::array<float, fftSize * 2> fftData;
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OscirenderAudioProcessor& audioProcessor;
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std::vector<std::function<void(float)>> callbacks;
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juce::SpinLock lock;
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float sampleRate = 192000.0f;
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float frequencyFromIndex(int index);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(PitchDetector)
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};
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