osci-render/Source/audio/BulgeEffect.h

12 wiersze
295 B
C++

#pragma once
#include "EffectApplication.h"
#include "../shape/OsciPoint.h"
class BulgeEffect : public EffectApplication {
public:
BulgeEffect();
~BulgeEffect();
OsciPoint apply(int index, OsciPoint input, const std::vector<std::atomic<double>>&, double sampleRate) override;
};