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#pragma once
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#include "EffectApplication.h"
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#include "../shape/OsciPoint.h"
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class BulgeEffect : public EffectApplication {
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public:
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BulgeEffect();
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~BulgeEffect();
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OsciPoint apply(int index, OsciPoint input, const std::vector<std::atomic<double>>&, double sampleRate) override;
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};
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