osci-render/Source/visualiser/OutputVertexShader.glsl

15 wiersze
309 B
GLSL

std::string outputVertexShader = R"(
attribute vec2 aPos;
varying vec2 vTexCoord;
varying vec2 vTexCoordCanvas;
uniform float uResizeForCanvas;
void main() {
gl_Position = vec4(aPos, 0.0, 1.0);
vTexCoord = (0.5 * aPos + 0.5);
vTexCoordCanvas = vTexCoord * uResizeForCanvas;
}
)";