osci-render/Source/audio/SmoothEffect.h

19 wiersze
558 B
C++

#pragma once
#include <JuceHeader.h>
class SmoothEffect : public osci::EffectApplication {
public:
osci::Point apply(int index, osci::Point input, const std::vector<std::atomic<double>>& values, double sampleRate) override {
double weight = juce::jmax(values[0].load(), 0.00001);
weight *= 0.95;
double strength = 10;
weight = std::log(strength * weight + 1) / std::log(strength + 1);
// TODO: This doesn't consider the sample rate!
avg = weight * avg + (1 - weight) * input;
return avg;
}
private:
osci::Point avg;
};