osci-render/Source/obj/WorldObject.cpp

91 wiersze
2.5 KiB
C++

#include "WorldObject.h"
#include "../chinese_postman/ChinesePostman.h"
#include "tiny_obj_loader.h"
struct pair_hash {
inline std::size_t operator()(const std::pair<int, int>& v) const {
return v.first * 31 + v.second;
}
};
WorldObject::WorldObject(juce::InputStream& stream) {
tinyobj::ObjReaderConfig reader_config;
tinyobj::ObjReader reader;
reader.ParseFromString(stream.readEntireStreamAsString().toStdString(), "", reader_config);
vs = reader.GetAttrib().vertices;
numVertices = vs.size() / 3;
std::vector<tinyobj::shape_t> shapes = reader.GetShapes();
std::unordered_set<std::pair<int, int>, pair_hash> edge_set;
for (auto& shape : shapes) {
int i = 0;
int face = 0;
while (i < shape.mesh.indices.size()) {
int prevVertex = -1;
for (int j = 0; j < shape.mesh.num_face_vertices[face]; j++) {
int vertex = shape.mesh.indices[i].vertex_index;
if (prevVertex != -1) {
edge_set.insert(std::make_pair(prevVertex, vertex));
}
prevVertex = vertex;
i++;
}
face++;
}
}
std::list<std::pair<int, int>> edge_list;
for (auto& edge : edge_set) {
edge_list.push_back(edge);
}
Graph graph(numVertices, edge_list);
pair<list<int>, double> solution = ChinesePostman(graph);
list<int>& path = solution.first;
double x = 0.0, y = 0.0, z = 0.0;
double max = 0.0;
for (int i = 0; i < numVertices; i++) {
x += vs[i * 3];
y += vs[i * 3 + 1];
z += vs[i * 3 + 2];
if (std::abs(vs[i * 3]) > max) {
max = std::abs(vs[i * 3]);
}
if (std::abs(vs[i * 3 + 1]) > max) {
max = std::abs(vs[i * 3 + 1]);
}
if (std::abs(vs[i * 3 + 2]) > max) {
max = std::abs(vs[i * 3 + 2]);
}
}
x /= numVertices;
y /= numVertices;
z /= numVertices;
for (int i = 0; i < numVertices; i++) {
vs[i * 3] = (vs[i * 3] - x) / max;
vs[i * 3 + 1] = (vs[i * 3 + 1] - y) / max;
vs[i * 3 + 2] = (vs[i * 3 + 2] - z) / max;
}
int prevVertex = -1;
for (auto& vertex : path) {
if (prevVertex != -1) {
double x1 = vs[prevVertex * 3];
double y1 = vs[prevVertex * 3 + 1];
double z1 = vs[prevVertex * 3 + 2];
double x2 = vs[vertex * 3];
double y2 = vs[vertex * 3 + 1];
double z2 = vs[vertex * 3 + 2];
edges.push_back(Line3D(x1, y1, z1, x2, y2, z2));
}
prevVertex = vertex;
}
}