osci-render/Source/visualiser
James H Ball 4b9a3f542b Add packaging on Windows, add Spout support 2024-12-22 19:00:39 +00:00
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BlurFragmentShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
BlurVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
LineFragmentShader.glsl Fix capped floats on windows 2024-12-22 14:31:21 +00:00
LineVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
OutputFragmentShader.glsl Fix bugs post-refactor and improve quality of wide blur 2024-12-22 14:31:21 +00:00
OutputVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
RecordingSettings.cpp Add recording settings 2024-12-22 14:31:21 +00:00
RecordingSettings.h Add recording settings 2024-12-22 14:31:21 +00:00
SimpleFragmentShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
SimpleVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
TexturedFragmentShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
TexturedVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
VisualiserComponent.cpp Add packaging on Windows, add Spout support 2024-12-22 19:00:39 +00:00
VisualiserComponent.h Add packaging on Windows, add Spout support 2024-12-22 19:00:39 +00:00
VisualiserSettings.cpp Fix long-standing bug with visualiser 2024-12-22 14:31:21 +00:00
VisualiserSettings.h Add recording settings 2024-12-22 14:31:21 +00:00
WideBlurFragmentShader.glsl Fix bugs post-refactor and improve quality of wide blur 2024-12-22 14:31:21 +00:00
WideBlurVertexShader.glsl Fix bugs post-refactor and improve quality of wide blur 2024-12-22 14:31:21 +00:00