osci-render/Source/audio
James Ball a83cc33a76 Correctly reset frame drawn, shape drawn, and current shape when starting a new frame, fixing the trace function 2024-01-31 17:20:06 +00:00
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AudioWebSocketServer.cpp
AudioWebSocketServer.h
BitCrushEffect.cpp
BitCrushEffect.h
BooleanParameter.h
BulgeEffect.cpp
BulgeEffect.h
DelayEffect.cpp
DelayEffect.h
DistortEffect.cpp
DistortEffect.h
Effect.cpp Disable sidechain for Lua 2024-01-01 17:34:17 +00:00
Effect.h Resize effect component when too small, and add sidechain ability 2024-01-01 17:34:17 +00:00
EffectApplication.cpp
EffectApplication.h
EffectParameter.h Set value of parameters in correct order, increment version number, and clip input volume 2024-01-01 17:34:17 +00:00
LuaEffect.cpp
LuaEffect.h
PerspectiveEffect.cpp Use independent states for every ShapeVoice for Lua 2023-12-20 23:30:20 +00:00
PerspectiveEffect.h Use independent states for every ShapeVoice for Lua 2023-12-20 23:30:20 +00:00
PitchDetector.cpp
PitchDetector.h
PublicSynthesiser.h Add audio input support 2023-12-14 21:26:40 +00:00
RotateEffect.cpp
RotateEffect.h
ShapeSound.cpp
ShapeSound.h
ShapeVoice.cpp Correctly reset frame drawn, shape drawn, and current shape when starting a new frame, fixing the trace function 2024-01-31 17:20:06 +00:00
ShapeVoice.h Add pitch bend support 2024-01-21 19:10:26 +00:00
SmoothEffect.cpp
SmoothEffect.h
VectorCancellingEffect.cpp
VectorCancellingEffect.h
WobbleEffect.cpp
WobbleEffect.h