osci-render/Source/audio/BulgeEffect.cpp

17 wiersze
472 B
C++

#include "BulgeEffect.h"
BulgeEffect::BulgeEffect() {}
BulgeEffect::~BulgeEffect() {}
Vector2 BulgeEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
double value = details[0].value;
double translatedBulge = -value + 1;
double r = input.magnitude();
double theta = atan2(input.y, input.x);
double rn = pow(r, translatedBulge);
return Vector2(rn * cos(theta), rn * sin(theta));
}