osci-render/Source/lua/LuaParser.h

31 wiersze
736 B
C++

#pragma once
#include <JuceHeader.h>
#include "../shape/Shape.h"
struct lua_State;
class LuaParser {
public:
LuaParser(juce::String script, juce::String LuaParser = "return { 0.0, 0.0 }");
~LuaParser();
std::vector<float> run();
void setVariable(juce::String variableName, double value);
bool isFunctionValid();
juce::String getScript();
private:
void reset(juce::String script);
void parse();
static int panic(lua_State* L);
int functionRef = -1;
long step = 1;
lua_State* L = nullptr;
juce::String script;
juce::String fallbackScript;
std::atomic<bool> updateVariables = false;
juce::SpinLock variableLock;
std::vector<juce::String> variableNames;
std::vector<double> variables;
};