kopia lustrzana https://github.com/jameshball/osci-render
17 wiersze
366 B
C++
17 wiersze
366 B
C++
#pragma once
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#include <JuceHeader.h>
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#include <vector>
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#include <memory>
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#include "../shape/Shape.h"
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class FrameSource {
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public:
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virtual std::vector<std::unique_ptr<Shape>> nextFrame() = 0;
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virtual OsciPoint nextSample() = 0;
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virtual bool isSample() = 0;
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virtual bool isActive() = 0;
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virtual void disable() = 0;
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virtual void enable() = 0;
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};
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