osci-render/Source/audio/EffectApplication.h

39 wiersze
1.2 KiB
C++

#pragma once
#include "../shape/Vector2.h"
#include <JuceHeader.h>
struct EffectDetails {
juce::String name;
juce::String id;
std::atomic<double> value = 0.0;
std::atomic<double> min = 0.0;
std::atomic<double> max = 1.0;
std::atomic<double> step = 0.001;
std::atomic<bool> smoothValueChange = true;
EffectDetails(juce::String name, juce::String id, double value, double min, double max, double step, bool smoothValueChange) : name(name), id(id), value(value), min(min), max(max), step(step), smoothValueChange(smoothValueChange) {}
// COPY CONSTRUCTOR SHOULD ONLY BE USED BEFORE
// THE OBJECT IS USED IN MULTIPLE THREADS
EffectDetails(const EffectDetails& other) {
name = other.name;
id = other.id;
value.store(other.value.load());
min.store(other.min.load());
max.store(other.max.load());
step.store(other.step.load());
smoothValueChange.store(other.smoothValueChange.load());
}
};
class EffectApplication {
public:
EffectApplication() {};
virtual Vector2 apply(int index, Vector2 input, const std::vector<double>& values, double sampleRate) = 0;
void resetPhase();
double nextPhase(double frequency, double sampleRate);
private:
double phase = 0.0;
};