osci-render/Source/audio/Effect.cpp

63 wiersze
1.8 KiB
C++

#include "Effect.h"
Effect::Effect(std::shared_ptr<EffectApplication> effectApplication, std::vector<EffectDetails> details) : effectApplication(effectApplication), details(details) {
smoothValues = std::vector<double>(details.size(), 0.0);
}
Effect::Effect(std::shared_ptr<EffectApplication> effectApplication, EffectDetails details) : Effect(effectApplication, std::vector<EffectDetails>{details}) {}
Effect::Effect(std::function<Vector2(int, Vector2, const std::vector<double>&, double)> application, std::vector<EffectDetails> details) : application(application), details(details) {
smoothValues = std::vector<double>(details.size(), 0.0);
}
Effect::Effect(std::function<Vector2(int, Vector2, const std::vector<double>&, double)> application, EffectDetails details) : Effect(application, std::vector<EffectDetails>{details}) {}
Vector2 Effect::apply(int index, Vector2 input) {
for (int i = 0; i < details.size(); i++) {
double weight = details[i].smoothValueChange ? 0.0005 : 1.0;
smoothValues[i] = (1.0 - weight) * smoothValues[i] + weight * details[i].value;
}
if (application) {
return application(index, input, smoothValues, sampleRate);
} else if (effectApplication != nullptr) {
return effectApplication->apply(index, input, smoothValues, sampleRate);
}
return input;
}
void Effect::apply() {
apply(0, Vector2());
}
double Effect::getValue(int index) {
return details[index].value;
}
double Effect::getValue() {
return getValue(0);
}
void Effect::setValue(int index, double value) {
details[index].value = value;
}
void Effect::setValue(double value) {
setValue(0, value);
}
int Effect::getPrecedence() {
return precedence;
}
void Effect::setPrecedence(int precedence) {
this->precedence = precedence;
}
juce::String Effect::getId() {
return details[0].id;
}
juce::String Effect::getName() {
return details[0].name;
}