osci-render/Source/audio/PerspectiveEffect.h

47 wiersze
1.4 KiB
C++

#pragma once
#include "EffectApplication.h"
#include "../shape/Vector2.h"
#include "../audio/Effect.h"
#include "../lua/LuaParser.h"
class PerspectiveEffect : public EffectApplication {
public:
PerspectiveEffect(int versionHint, std::function<void(int, juce::String, juce::String)> errorCallback);
// arbitrary UUID
static const juce::String FILE_NAME;
Vector2 apply(int index, Vector2 input, const std::vector<double>& values, double sampleRate) override;
void updateCode(const juce::String& newCode);
void setVariable(juce::String variableName, double value);
juce::String getCode();
BooleanParameter* fixedRotateX;
BooleanParameter* fixedRotateY;
BooleanParameter* fixedRotateZ;
private:
const juce::String DEFAULT_SCRIPT = "return { x, y, z }";
juce::String code = DEFAULT_SCRIPT;
std::function<void(int, juce::String, juce::String)> errorCallback;
std::unique_ptr<LuaParser> parser = std::make_unique<LuaParser>(FILE_NAME, code, errorCallback);
juce::SpinLock codeLock;
bool defaultScript = true;
float currentRotateX = 0;
float currentRotateY = 0;
float currentRotateZ = 0;
int versionHint;
double linearSpeedToActualSpeed(double rotateSpeed) {
double actualSpeed = (std::exp(3 * juce::jmin(10.0, std::abs(rotateSpeed))) - 1) / 50000;
if (rotateSpeed < 0) {
actualSpeed *= -1;
}
return actualSpeed;
}
};