kopia lustrzana https://github.com/jameshball/osci-render
4 wiersze
305 B
C++
4 wiersze
305 B
C++
#include "QuadraticBezierCurve.h"
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QuadraticBezierCurve::QuadraticBezierCurve(double x1, double y1, double x2, double y2, double x3, double y3) : CubicBezierCurve(x1, y1, x1 + (x2 - x1) * (2.0 / 3.0), y1 + (y2 - y1) * (2.0 / 3.0), x3 + (x2 - x3) * (2.0 / 3.0), y3 + (y2 - y3) * (2.0 / 3.0), x3, y3) {}
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