kopia lustrzana https://github.com/jameshball/osci-render
15 wiersze
478 B
C++
15 wiersze
478 B
C++
#pragma once
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#include "EffectApplication.h"
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#include "../shape/Vector2.h"
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#include "../audio/Effect.h"
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#include "../PluginProcessor.h"
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class LuaEffect : public EffectApplication {
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public:
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LuaEffect(juce::String name, OscirenderAudioProcessor& p) : audioProcessor(p), name(name) {};
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Vector2 apply(int index, Vector2 input, const std::vector<double>& values, double sampleRate) override;
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private:
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OscirenderAudioProcessor& audioProcessor;
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juce::String name;
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}; |