osci-render/Source/components/VisualiserComponent.cpp

73 wiersze
2.5 KiB
C++

#include "VisualiserComponent.h"
VisualiserComponent::VisualiserComponent(int numChannels, OscirenderAudioProcessor& p) : numChannels(numChannels), backgroundColour(juce::Colours::black), waveformColour(juce::Colour(0xff00ff00)), audioProcessor(p) {
setOpaque(true);
}
VisualiserComponent::~VisualiserComponent() {}
void VisualiserComponent::setBuffer(std::vector<float>& newBuffer) {
juce::SpinLock::ScopedLockType scope(lock);
buffer.clear();
for (int i = 0; i < newBuffer.size(); i += precision * numChannels) {
buffer.push_back(newBuffer[i]);
buffer.push_back(newBuffer[i + 1]);
}
}
void VisualiserComponent::setColours(juce::Colour bk, juce::Colour fg) {
backgroundColour = bk;
waveformColour = fg;
}
void VisualiserComponent::paint(juce::Graphics& g) {
g.fillAll(backgroundColour);
auto r = getLocalBounds().toFloat();
auto channelHeight = r.getHeight() / (float)numChannels;
g.setColour(waveformColour);
juce::SpinLock::ScopedLockType scope(lock);
paintXY(g, r.removeFromRight(r.getHeight()));
for (int i = 0; i < numChannels; ++i) {
paintChannel(g, r.removeFromTop(channelHeight), i);
}
}
void VisualiserComponent::paintChannel(juce::Graphics& g, juce::Rectangle<float> area, int channel) {
juce::Path path;
for (int i = 0; i < buffer.size(); i += numChannels) {
auto sample = buffer[i + channel];
if (i == 0) {
path.startNewSubPath(0.0f, sample);
} else {
path.lineTo((float)i, sample);
}
}
// apply affine transform to path to fit in area
auto transform = juce::AffineTransform::fromTargetPoints(0.0f, -1.0f, area.getX(), area.getY(), 0.0f, 1.0f, area.getX(), area.getBottom(), buffer.size(), -1.0f, area.getRight(), area.getY());
path.applyTransform(transform);
g.strokePath(path, juce::PathStrokeType(1.0f));
}
void VisualiserComponent::paintXY(juce::Graphics& g, juce::Rectangle<float> area) {
juce::Path path;
path.startNewSubPath(buffer[0], buffer[1]);
for (int i = 2; i < buffer.size(); i += 2) {
path.lineTo(buffer[i + 0], buffer[i + 1]);
}
// apply affine transform to path to fit in area
auto transform = juce::AffineTransform::fromTargetPoints(-1.0f, -1.0f, area.getX(), area.getBottom(), 1.0f, 1.0f, area.getRight(), area.getY(), 1.0f, -1.0f, area.getRight(), area.getBottom());
path.applyTransform(transform);
g.strokePath(path, juce::PathStrokeType(1.0f));
}