kopia lustrzana https://github.com/jameshball/osci-render
435 wiersze
15 KiB
C++
435 wiersze
15 KiB
C++
#pragma once
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#define VERSION_HINT 2
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#include <JuceHeader.h>
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#include "../components/EffectComponent.h"
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#include "../components/SvgButton.h"
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#include "../LookAndFeel.h"
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#include "../components/SwitchButton.h"
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#include "../audio/SmoothEffect.h"
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#include "../audio/StereoEffect.h"
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enum class ScreenOverlay : int {
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Empty = 1,
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Graticule = 2,
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Smudged = 3,
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SmudgedGraticule = 4,
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#if SOSCI_FEATURES
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Real = 5,
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VectorDisplay = 6,
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MAX = 6,
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#else
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MAX = 4,
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#endif
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};
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class ScreenOverlayParameter : public IntParameter {
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public:
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ScreenOverlayParameter(juce::String name, juce::String id, int versionHint, ScreenOverlay value) : IntParameter(name, id, versionHint, (int) value, 1, (int)ScreenOverlay::MAX) {}
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juce::String getText(float value, int maximumStringLength = 100) const override {
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switch ((ScreenOverlay)(int)getUnnormalisedValue(value)) {
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case ScreenOverlay::Empty:
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return "Empty";
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case ScreenOverlay::Graticule:
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return "Graticule";
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case ScreenOverlay::Smudged:
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return "Smudged";
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case ScreenOverlay::SmudgedGraticule:
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return "Smudged Graticule";
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#if SOSCI_FEATURES
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case ScreenOverlay::Real:
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return "Real Oscilloscope";
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case ScreenOverlay::VectorDisplay:
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return "Vector Display";
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#endif
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default:
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return "Unknown";
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}
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}
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float getValueForText(const juce::String& text) const override {
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int unnormalisedValue;
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if (text == "Empty") {
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unnormalisedValue = (int)ScreenOverlay::Empty;
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} else if (text == "Graticule") {
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unnormalisedValue = (int)ScreenOverlay::Graticule;
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} else if (text == "Smudged") {
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unnormalisedValue = (int)ScreenOverlay::Smudged;
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} else if (text == "Smudged Graticule") {
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unnormalisedValue = (int)ScreenOverlay::SmudgedGraticule;
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#if SOSCI_FEATURES
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} else if (text == "Real Oscilloscope") {
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unnormalisedValue = (int)ScreenOverlay::Real;
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} else if (text == "Vector Display") {
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unnormalisedValue = (int)ScreenOverlay::VectorDisplay;
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#endif
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} else {
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unnormalisedValue = (int)ScreenOverlay::Empty;
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}
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return getNormalisedValue(unnormalisedValue);
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}
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void save(juce::XmlElement* xml) {
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xml->setAttribute("screenOverlay", getText(getValue()));
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}
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void load(juce::XmlElement* xml) {
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setValueNotifyingHost(getValueForText(xml->getStringAttribute("screenOverlay")));
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}
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#if SOSCI_FEATURES
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bool isRealisticDisplay() {
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ScreenOverlay type = (ScreenOverlay)(int)getValueUnnormalised();
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return type == ScreenOverlay::Real || type == ScreenOverlay::VectorDisplay;
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}
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#endif
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};
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class VisualiserParameters {
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public:
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ScreenOverlayParameter* screenOverlay = new ScreenOverlayParameter("Screen Overlay", "screenOverlay", VERSION_HINT, ScreenOverlay::SmudgedGraticule);
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BooleanParameter* upsamplingEnabled = new BooleanParameter("Upsample Audio", "upsamplingEnabled", VERSION_HINT, true, "Upsamples the audio before visualising it to make it appear more realistic, at the expense of performance.");
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BooleanParameter* sweepEnabled = new BooleanParameter("Sweep", "sweepEnabled", VERSION_HINT, false, "Plots the audio signal over time, sweeping from left to right");
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BooleanParameter* visualiserFullScreen = new BooleanParameter("Visualiser Fullscreen", "visualiserFullScreen", VERSION_HINT, false, "Makes the software visualiser fullscreen.");
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#if SOSCI_FEATURES
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BooleanParameter* flipVertical = new BooleanParameter("Flip Vertical", "flipVertical", VERSION_HINT, false, "Flips the visualiser vertically.");
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BooleanParameter* flipHorizontal = new BooleanParameter("Flip Horizontal", "flipHorizontal", VERSION_HINT, false, "Flips the visualiser horizontally.");
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std::shared_ptr<Effect> screenSaturationEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Screen Saturation",
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"Controls how saturated the colours are on the oscilloscope screen.",
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"screenSaturation",
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VERSION_HINT, 1.0, 0.0, 5.0
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)
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);
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std::shared_ptr<StereoEffect> stereoEffectApplication = std::make_shared<StereoEffect>();
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std::shared_ptr<Effect> stereoEffect = std::make_shared<Effect>(
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stereoEffectApplication,
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new EffectParameter(
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"Stereo",
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"Turns mono audio that is uninteresting to visualise into stereo audio that is interesting to visualise.",
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"stereo",
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VERSION_HINT, 0.0, 0.0, 1.0
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)
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);
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std::shared_ptr<Effect> scaleEffect = std::make_shared<Effect>(
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[this](int index, OsciPoint input, const std::vector<std::atomic<double>>& values, double sampleRate) {
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input.scale(values[0].load(), values[1].load(), 1.0);
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return input;
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}, std::vector<EffectParameter*>{
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new EffectParameter(
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"X Scale",
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"Controls the horizontal scale of the oscilloscope display.",
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"xScale",
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VERSION_HINT, 1.0, -3.0, 3.0
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),
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new EffectParameter(
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"Y Scale",
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"Controls the vertical scale of the oscilloscope display.",
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"yScale",
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VERSION_HINT, 1.0, -3.0, 3.0
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),
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});
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std::shared_ptr<Effect> offsetEffect = std::make_shared<Effect>(
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[this](int index, OsciPoint input, const std::vector<std::atomic<double>>& values, double sampleRate) {
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input.translate(values[0].load(), values[1].load(), 0.0);
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return input;
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}, std::vector<EffectParameter*>{
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new EffectParameter(
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"X Offset",
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"Controls the horizontal position offset of the oscilloscope display.",
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"xOffset",
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VERSION_HINT, 0.0, -1.0, 1.0
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),
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new EffectParameter(
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"Y Offset",
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"Controls the vertical position offset of the oscilloscope display.",
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"yOffset",
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VERSION_HINT, 0.0, -1.0, 1.0
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),
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});
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#endif
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std::shared_ptr<Effect> persistenceEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Persistence",
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"Controls how long the light glows for on the oscilloscope display.",
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"persistence",
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VERSION_HINT, 0.5, 0, 6.0
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)
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);
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std::shared_ptr<Effect> hueEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Hue",
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"Controls the hue/colour of the oscilloscope display.",
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"hue",
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VERSION_HINT, 125, 0, 359, 1
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)
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);
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std::shared_ptr<Effect> intensityEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Intensity",
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"Controls how bright the electron beam of the oscilloscope is.",
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"intensity",
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VERSION_HINT, 5.0, 0.0, 10.0
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)
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);
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std::shared_ptr<Effect> lineSaturationEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Line Saturation",
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"Controls how saturated the colours are on the oscilloscope lines.",
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"lineSaturation",
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VERSION_HINT, 1.0, 0.0, 5.0
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)
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);
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std::shared_ptr<Effect> focusEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Focus",
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"Controls how focused the electron beam of the oscilloscope is.",
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"focus",
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VERSION_HINT, 1.0, 0.3, 10.0
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)
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);
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std::shared_ptr<Effect> noiseEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Noise",
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"Controls how much noise/grain is added to the oscilloscope display.",
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"noise",
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VERSION_HINT, 0.0, 0.0, 1.0
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)
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);
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std::shared_ptr<Effect> glowEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Glow",
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"Controls how much the light glows on the oscilloscope display.",
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"glow",
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VERSION_HINT, 0.3, 0.0, 1.0
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)
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);
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std::shared_ptr<Effect> ambientEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Ambient Light",
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"Controls how much ambient light is added to the oscilloscope display.",
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"ambient",
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VERSION_HINT, 0.7, 0.0, 5.0
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)
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);
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std::shared_ptr<Effect> smoothEffect = std::make_shared<Effect>(
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std::make_shared<SmoothEffect>(),
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new EffectParameter(
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"Smoothing",
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"This works as a low-pass frequency filter, effectively reducing the sample rate of the audio being visualised.",
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"visualiserSmoothing",
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VERSION_HINT, 0, 0.0, 1.0
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)
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);
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std::shared_ptr<Effect> sweepMsEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Sweep (ms)",
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"The number of milliseconds it takes for the oscilloscope to sweep from left to right.",
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"sweepMs",
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VERSION_HINT, 10.0, 0.0, 1000.0
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)
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);
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std::shared_ptr<Effect> triggerValueEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Trigger Value",
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"The trigger value sets the signal level that starts waveform capture to display a stable waveform.",
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"triggerValue",
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VERSION_HINT, 0.0, -1.0, 1.0
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)
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);
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std::vector<std::shared_ptr<Effect>> effects = {
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persistenceEffect,
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hueEffect,
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intensityEffect,
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lineSaturationEffect,
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focusEffect,
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noiseEffect,
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glowEffect,
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ambientEffect,
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sweepMsEffect,
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triggerValueEffect,
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};
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std::vector<std::shared_ptr<Effect>> audioEffects = {
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smoothEffect,
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#if SOSCI_FEATURES
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screenSaturationEffect,
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stereoEffect,
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scaleEffect,
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offsetEffect,
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#endif
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};
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std::vector<BooleanParameter*> booleans = {
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upsamplingEnabled,
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visualiserFullScreen,
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sweepEnabled,
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#if SOSCI_FEATURES
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flipVertical,
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flipHorizontal,
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#endif
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};
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std::vector<IntParameter*> integers = {
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screenOverlay,
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};
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};
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class VisualiserSettings : public juce::Component, public juce::AudioProcessorParameter::Listener {
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public:
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VisualiserSettings(VisualiserParameters&, int numChannels = 2);
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~VisualiserSettings();
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void paint(juce::Graphics& g) override;
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void resized() override;
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void parameterValueChanged(int parameterIndex, float newValue) override;
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void parameterGestureChanged(int parameterIndex, bool gestureIsStarting) override;
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double getIntensity() {
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return parameters.intensityEffect->getActualValue() / 100;
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}
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double getPersistence() {
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return parameters.persistenceEffect->getActualValue() - 1.33;
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}
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double getHue() {
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return parameters.hueEffect->getActualValue();
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}
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double getLineSaturation() {
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return parameters.lineSaturationEffect->getActualValue();
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}
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#if SOSCI_FEATURES
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double getScreenSaturation() {
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return parameters.screenSaturationEffect->getActualValue();
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}
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bool isFlippedVertical() {
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return parameters.flipVertical->getBoolValue();
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}
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bool isFlippedHorizontal() {
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return parameters.flipHorizontal->getBoolValue();
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}
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#endif
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double getFocus() {
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return parameters.focusEffect->getActualValue() / 100;
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}
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double getNoise() {
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return parameters.noiseEffect->getActualValue() / 5;
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}
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double getGlow() {
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return parameters.glowEffect->getActualValue() * 3;
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}
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double getAmbient() {
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return parameters.ambientEffect->getActualValue();
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}
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ScreenOverlay getScreenOverlay() {
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return (ScreenOverlay)parameters.screenOverlay->getValueUnnormalised();
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}
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bool getUpsamplingEnabled() {
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return parameters.upsamplingEnabled->getBoolValue();
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}
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bool isSweepEnabled() {
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return parameters.sweepEnabled->getBoolValue();
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}
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double getSweepSeconds() {
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return parameters.sweepMsEffect->getActualValue() / 1000.0;
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}
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double getTriggerValue() {
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return parameters.triggerValueEffect->getActualValue();
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}
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VisualiserParameters& parameters;
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int numChannels;
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private:
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EffectComponent intensity{*parameters.intensityEffect};
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EffectComponent persistence{*parameters.persistenceEffect};
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EffectComponent hue{*parameters.hueEffect};
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EffectComponent lineSaturation{*parameters.lineSaturationEffect};
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EffectComponent focus{*parameters.focusEffect};
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EffectComponent noise{*parameters.noiseEffect};
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EffectComponent glow{*parameters.glowEffect};
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EffectComponent ambient{*parameters.ambientEffect};
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EffectComponent smooth{*parameters.smoothEffect};
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EffectComponent sweepMs{*parameters.sweepMsEffect};
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EffectComponent triggerValue{*parameters.triggerValueEffect};
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juce::Label screenOverlayLabel{"Screen Overlay", "Screen Overlay"};
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juce::ComboBox screenOverlay;
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jux::SwitchButton upsamplingToggle{parameters.upsamplingEnabled};
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jux::SwitchButton sweepToggle{parameters.sweepEnabled};
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#if SOSCI_FEATURES
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EffectComponent screenSaturation{*parameters.screenSaturationEffect};
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EffectComponent stereo{*parameters.stereoEffect};
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EffectComponent xScale{*parameters.scaleEffect, 0};
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EffectComponent yScale{*parameters.scaleEffect, 1};
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EffectComponent xOffset{*parameters.offsetEffect, 0};
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EffectComponent yOffset{*parameters.offsetEffect, 1};
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jux::SwitchButton flipVerticalToggle{parameters.flipVertical};
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jux::SwitchButton flipHorizontalToggle{parameters.flipHorizontal};
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#endif
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(VisualiserSettings)
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};
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class ScrollableComponent : public juce::Component {
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public:
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ScrollableComponent(juce::Component& component) : component(component) {
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addAndMakeVisible(viewport);
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viewport.setViewedComponent(&component, false);
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viewport.setScrollBarsShown(true, false, true, false);
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}
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void paint(juce::Graphics& g) override {
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g.fillAll(Colours::darker);
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}
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void resized() override {
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viewport.setBounds(getLocalBounds());
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}
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private:
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juce::Viewport viewport;
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juce::Component& component;
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};
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class SettingsWindow : public juce::DialogWindow {
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public:
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SettingsWindow(juce::String name, juce::Component& component) : juce::DialogWindow(name, Colours::darker, true, true), component(component) {
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setContentComponent(&viewport);
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setResizable(false, false);
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viewport.setColour(juce::ScrollBar::trackColourId, juce::Colours::white);
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viewport.setViewedComponent(&component, false);
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viewport.setScrollBarsShown(true, false, true, false);
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setAlwaysOnTop(true);
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}
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void closeButtonPressed() override {
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setVisible(false);
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}
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private:
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juce::Viewport viewport;
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juce::Component& component;
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};
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