kopia lustrzana https://github.com/jameshball/osci-render
21 wiersze
446 B
C++
21 wiersze
446 B
C++
#pragma once
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#include "../shape/Vector2.h"
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#include <JuceHeader.h>
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struct EffectDetails {
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juce::String name;
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juce::String id;
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double value;
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};
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class EffectApplication {
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public:
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EffectApplication() {};
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virtual Vector2 apply(int index, Vector2 input, const std::vector<double>& values, double sampleRate) = 0;
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void resetPhase();
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double nextPhase(double frequency, double sampleRate);
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private:
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double phase = 0.0;
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}; |