osci-render/Source/audio/BitCrushEffect.h

11 wiersze
290 B
C++

#pragma once
#include "EffectApplication.h"
#include "../shape/Vector2.h"
class BitCrushEffect : public EffectApplication {
public:
BitCrushEffect();
~BitCrushEffect();
Vector2 apply(int index, Vector2 input, const std::vector<double>& values, double sampleRate) override;
};