osci-render/Source/lua/LuaParser.cpp

545 wiersze
15 KiB
C++

#include "LuaParser.h"
#include "luaimport.h"
#include "../shape/Line.h"
#include "../shape/CircleArc.h"
#include "../shape/QuadraticBezierCurve.h"
std::function<void(const std::string&)> LuaParser::onPrint;
std::function<void()> LuaParser::onClear;
void LuaParser::maximumInstructionsReached(lua_State* L, lua_Debug* D) {
lua_getstack(L, 1, D);
lua_getinfo(L, "l", D);
std::string msg = std::to_string(D->currentline) + ": Maximum instructions reached! You may have an infinite loop.";
lua_pushstring(L, msg.c_str());
lua_error(L);
}
void LuaParser::setMaximumInstructions(lua_State*& L, int count) {
lua_sethook(L, LuaParser::maximumInstructionsReached, LUA_MASKCOUNT, count);
}
void LuaParser::resetMaximumInstructions(lua_State*& L) {
lua_sethook(L, LuaParser::maximumInstructionsReached, 0, 0);
}
static int pointToTable(lua_State* L, Point point, int numDims) {
lua_newtable(L);
if (numDims == 1) {
lua_pushnumber(L, point.x);
lua_rawseti(L, -2, 1);
} else if (numDims == 2) {
lua_pushnumber(L, point.x);
lua_rawseti(L, -2, 1);
lua_pushnumber(L, point.y);
lua_rawseti(L, -2, 2);
} else {
lua_pushnumber(L, point.x);
lua_rawseti(L, -2, 1);
lua_pushnumber(L, point.y);
lua_rawseti(L, -2, 2);
lua_pushnumber(L, point.z);
lua_rawseti(L, -2, 3);
}
return 1;
}
static Point tableToPoint(lua_State* L, int index) {
Point point;
lua_pushinteger(L, 1);
lua_gettable(L, index);
point.x = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 2);
lua_gettable(L, index);
point.y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 3);
lua_gettable(L, index);
point.z = lua_tonumber(L, -1);
lua_pop(L, 1);
return point;
}
static int luaLine(lua_State* L) {
int nargs = lua_gettop(L);
double t = lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
Point point1 = nargs == 3 ? tableToPoint(L, 2) : Point(-1, -1);
Point point2 = nargs == 3 ? tableToPoint(L, 3) : Point(1, 1);
Line line = Line(point1, point2);
Point point = line.nextVector(t);
return pointToTable(L, point, 3);
}
static Point genericRect(double phase, Point topLeft, double width, double height) {
double t = phase / juce::MathConstants<double>::twoPi;
double totalLength = 2 * (width + height);
double progress = t * totalLength;
Line line = Line(0, 0);
double adjustedProgress;
double x = topLeft.x;
double y = topLeft.y;
if (progress < width) {
line = Line(x, y, x + width, y);
adjustedProgress = progress / width;
} else if (progress < width + height) {
line = Line(x + width, y, x + width, y + height);
adjustedProgress = (progress - width) / height;
} else if (progress < 2 * width + height) {
line = Line(x + width, y + height, x, y + height);
adjustedProgress = (progress - width - height) / width;
} else {
line = Line(x, y + height, x, y);
adjustedProgress = (progress - 2 * width - height) / height;
}
return line.nextVector(adjustedProgress);
}
static int luaRect(lua_State* L) {
int nargs = lua_gettop(L);
double phase = lua_tonumber(L, 1);
double width = nargs == 1 ? 1 : lua_tonumber(L, 2);
double height = nargs == 1 ? 1.5 : lua_tonumber(L, 3);
Point topLeft = nargs == 4 ? tableToPoint(L, 4) : Point(-width / 2, -height / 2);
Point point = genericRect(phase, topLeft, width, height);
return pointToTable(L, point, 2);
}
static int luaSquare(lua_State* L) {
int nargs = lua_gettop(L);
double phase = lua_tonumber(L, 1);
double width = nargs == 1 ? 1 : lua_tonumber(L,2);
Point topLeft = nargs == 3 ? tableToPoint(L, 3) : Point(-width / 2, -width / 2);
Point point = genericRect(phase, topLeft, width, width);
return pointToTable(L, point, 2);
}
static int luaEllipse(lua_State* L) {
int nargs = lua_gettop(L);
double t = lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
double radiusX = nargs == 1 ? 0.6 : lua_tonumber(L, 2);
double radiuxY = nargs == 1 ? 0.8 : lua_tonumber(L, 3);
CircleArc ellipse = CircleArc(0, 0, radiusX, radiuxY, 0, juce::MathConstants<double>::twoPi);
Point point = ellipse.nextVector(t);
return pointToTable(L, point, 2);
}
static int luaCircle(lua_State* L) {
int nargs = lua_gettop(L);
double t = lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
double radius = nargs == 1 ? 0.8 : lua_tonumber(L, 2);
CircleArc ellipse = CircleArc(0, 0, radius, radius, 0, juce::MathConstants<double>::twoPi);
Point point = ellipse.nextVector(t);
return pointToTable(L, point, 2);
}
static int luaArc(lua_State* L) {
int nargs = lua_gettop(L);
double t = lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
double radiusX = nargs == 1 ? 1 : lua_tonumber(L, 2);
double radiusY = nargs == 1 ? 1 : lua_tonumber(L, 3);
double startAngle = nargs == 1 ? 0 : lua_tonumber(L, 4);
double endAngle = nargs == 1 ? juce::MathConstants<double>::halfPi : lua_tonumber(L, 5);
CircleArc arc = CircleArc(0, 0, radiusX, radiusY, startAngle, endAngle);
Point point = arc.nextVector(t);
return pointToTable(L, point, 2);
}
static int luaPolygon(lua_State* L) {
int nargs = lua_gettop(L);
double n = nargs == 1 ? 5 : lua_tonumber(L, 2);
double t = n * lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
int floor_t = (int) t;
double pi_n = juce::MathConstants<double>::pi / n;
double two_floor_t_plus_one = 2 * floor_t + 1;
double inner_cos = cos(pi_n * two_floor_t_plus_one);
double inner_sin = sin(pi_n * two_floor_t_plus_one);
double multiplier = 2 * t - 2 * floor_t - 1;
double x = cos(pi_n) * inner_cos - multiplier * sin(pi_n) * inner_sin;
double y = cos(pi_n) * inner_sin + multiplier * sin(pi_n) * inner_cos;
return pointToTable(L, Point(x, y), 2);
}
static int luaBezier(lua_State* L) {
int nargs = lua_gettop(L);
double t = lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
Point point1 = nargs == 1 ? Point(-1, -1) : tableToPoint(L, 2);
Point point2 = nargs == 1 ? Point(-1, 1) : tableToPoint(L, 3);
Point point3 = nargs == 1 ? Point(1, 1) : tableToPoint(L, 4);
Point point;
if (nargs == 5) {
Point point4 = tableToPoint(L, 5);
CubicBezierCurve curve = CubicBezierCurve(point1.x, point1.y, point2.x, point2.y, point3.x, point3.y, point4.x, point4.y);
point = curve.nextVector(t);
} else {
QuadraticBezierCurve curve = QuadraticBezierCurve(point1.x, point1.y, point2.x, point2.y, point3.x, point3.y);
point = curve.nextVector(t);
}
return pointToTable(L, point, 2);
}
static int luaLissajous(lua_State* L) {
int nargs = lua_gettop(L);
double phase = lua_tonumber(L, 1);
double radius = nargs == 1 ? 1 : lua_tonumber(L, 2);
double ratioA = nargs == 1 ? 1 : lua_tonumber(L, 3);
double ratioB = nargs == 1 ? 5 : lua_tonumber(L, 4);
double theta = nargs == 1 ? 0 : lua_tonumber(L, 5);
double x = radius * sin(ratioA * phase);
double y = radius * cos(ratioB * phase + theta);
return pointToTable(L, Point(x, y), 2);
}
static double squareWave(double phase) {
double t = phase / juce::MathConstants<double>::twoPi;
return (t - (int) t < 0.5) ? 1 : 0;
}
static double sawWave(double phase) {
double t = phase / juce::MathConstants<double>::twoPi;
return t - std::floor(t);
}
static double triangleWave(double phase) {
double t = phase / juce::MathConstants<double>::twoPi;
return abs(2 * (t - std::floor(t)) - 1);
}
static int luaSquareWave(lua_State* L) {
double phase = lua_tonumber(L, 1);
lua_pushnumber(L, squareWave(phase));
return 1;
}
static int luaSawWave(lua_State* L) {
double phase = lua_tonumber(L, 1);
lua_pushnumber(L, sawWave(phase));
return 1;
}
static int luaTriangleWave(lua_State* L) {
double phase = lua_tonumber(L, 1);
lua_pushnumber(L, triangleWave(phase));
return 1;
}
static int luaMix(lua_State* L) {
int nargs = lua_gettop(L);
Point point1 = tableToPoint(L, 1);
Point point2 = tableToPoint(L, 2);
double weight = lua_tonumber(L, 3);
Point point = Point(
point1.x * (1 - weight) + point2.x * weight,
point1.y * (1 - weight) + point2.y * weight,
point1.z * (1 - weight) + point2.z * weight
);
return pointToTable(L, point, 3);
}
static int luaTranslate(lua_State* L) {
Point point = tableToPoint(L, 1);
Point translation = tableToPoint(L, 2);
point.translate(translation.x, translation.y, translation.z);
return pointToTable(L, point, 3);
}
static int luaScale(lua_State* L) {
Point point = tableToPoint(L, 1);
Point scale = tableToPoint(L, 2);
point.scale(scale.x, scale.y, scale.z);
return pointToTable(L, point, 3);
}
static int luaRotate(lua_State* L) {
double nargs = lua_gettop(L);
bool twoDimRotate = nargs == 2;
Point point;
if (twoDimRotate) {
Point point = tableToPoint(L, 1);
double angle = lua_tonumber(L, 2);
point.rotate(0, 0, angle);
return pointToTable(L, point, 2);
} else {
Point point = tableToPoint(L, 1);
double xRotate = lua_tonumber(L, 2);
double yRotate = lua_tonumber(L, 3);
double zRotate = lua_tonumber(L, 4);
point.rotate(xRotate, yRotate, zRotate);
return pointToTable(L, point, 3);
}
}
static int luaPrint(lua_State* L) {
int nargs = lua_gettop(L);
for (int i = 1; i <= nargs; ++i) {
LuaParser::onPrint(luaL_tolstring(L, i, nullptr));
lua_pop(L, 1);
}
return 0;
}
static int luaClear(lua_State* L) {
LuaParser::onClear();
return 0;
}
static const struct luaL_Reg luaLib[] = {
{"osci_line", luaLine},
{"osci_rect", luaRect},
{"osci_ellipse", luaEllipse},
{"osci_circle", luaCircle},
{"osci_arc", luaArc},
{"osci_polygon", luaPolygon},
{"osci_bezier", luaBezier},
{"osci_square", luaSquare},
{"osci_lissajous", luaLissajous},
{"osci_square_wave", luaSquareWave},
{"osci_saw_wave", luaSawWave},
{"osci_triangle_wave", luaTriangleWave},
{"osci_mix", luaMix},
{"osci_translate", luaTranslate},
{"osci_scale", luaScale},
{"osci_rotate", luaRotate},
{"print", luaPrint},
{"clear", luaClear},
{NULL, NULL} /* end of array */
};
extern int luaopen_customprintlib(lua_State* L) {
lua_getglobal(L, "_G");
luaL_setfuncs(L, luaLib, 0);
lua_pop(L, 1);
return 0;
}
LuaParser::LuaParser(juce::String fileName, juce::String script, std::function<void(int, juce::String, juce::String)> errorCallback, juce::String fallbackScript) : script(script), fallbackScript(fallbackScript), errorCallback(errorCallback), fileName(fileName) {}
void LuaParser::reset(lua_State*& L, juce::String script) {
functionRef = -1;
if (L != nullptr) {
lua_close(L);
}
L = luaL_newstate();
luaL_openlibs(L);
luaopen_customprintlib(L);
this->script = script;
parse(L);
}
void LuaParser::reportError(const char* errorChars) {
std::string error = errorChars;
std::regex nilRegex = std::regex(R"(attempt to.*nil value.*'slider_\w')");
// ignore nil errors about global variables, these are likely caused by other errors
if (std::regex_search(error, nilRegex)) {
return;
}
// remove any newlines from error message
error = std::regex_replace(error, std::regex(R"(\n|\r)"), "");
// remove script content from error message
error = std::regex_replace(error, std::regex(R"(^\[string ".*"\]:)"), "");
// extract line number from start of error message
std::regex lineRegex(R"(^(\d+): )");
std::smatch lineMatch;
std::regex_search(error, lineMatch, lineRegex);
if (lineMatch.size() > 1) {
int line = std::stoi(lineMatch[1]);
// remove line number from error message
error = std::regex_replace(error, lineRegex, "");
errorCallback(line, fileName, error);
}
}
void LuaParser::parse(lua_State*& L) {
const int ret = luaL_loadstring(L, script.toUTF8());
if (ret != 0) {
const char* error = lua_tostring(L, -1);
reportError(error);
lua_pop(L, 1);
revertToFallback(L);
} else {
functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
}
}
void LuaParser::setGlobalVariable(lua_State*& L, const char* name, double value) {
lua_pushnumber(L, value);
lua_setglobal(L, name);
}
void LuaParser::setGlobalVariable(lua_State*& L, const char* name, int value) {
lua_pushnumber(L, value);
lua_setglobal(L, name);
}
void LuaParser::setGlobalVariables(lua_State*& L, LuaVariables& vars) {
setGlobalVariable(L, "step", vars.step);
setGlobalVariable(L, "sample_rate", vars.sampleRate);
setGlobalVariable(L, "frequency", vars.frequency);
setGlobalVariable(L, "phase", vars.phase);
for (int i = 0; i < NUM_SLIDERS; i++) {
setGlobalVariable(L, SLIDER_NAMES[i], vars.sliders[i]);
}
if (vars.isEffect) {
setGlobalVariable(L, "x", vars.x);
setGlobalVariable(L, "y", vars.y);
setGlobalVariable(L, "z", vars.z);
}
}
void LuaParser::incrementVars(LuaVariables& vars) {
vars.step++;
vars.phase += 2 * std::numbers::pi * vars.frequency / vars.sampleRate;
if (vars.phase > 2 * std::numbers::pi) {
vars.phase -= 2 * std::numbers::pi;
}
}
void LuaParser::clearStack(lua_State*& L) {
lua_settop(L, 0);
}
void LuaParser::revertToFallback(lua_State*& L) {
functionRef = -1;
usingFallbackScript = true;
if (script != fallbackScript) {
reset(L, fallbackScript);
}
}
void LuaParser::readTable(lua_State*& L, std::vector<float>& values) {
auto length = lua_rawlen(L, -1);
for (int i = 1; i <= length; i++) {
lua_pushinteger(L, i);
lua_gettable(L, -2);
float value = lua_tonumber(L, -1);
lua_pop(L, 1);
values.push_back(value);
}
}
// only the audio thread runs this fuction
std::vector<float> LuaParser::run(lua_State*& L, LuaVariables& vars) {
// if we haven't seen this state before, reset it
int stateIndex = std::find(seenStates.begin(), seenStates.end(), L) - seenStates.begin();
if (stateIndex == seenStates.size()) {
reset(L, script);
seenStates.push_back(L);
}
std::vector<float> values;
setGlobalVariables(L, vars);
// Get the function from the registry
lua_geti(L, LUA_REGISTRYINDEX, functionRef);
setMaximumInstructions(L, 5000000);
if (lua_isfunction(L, -1)) {
const int ret = lua_pcall(L, 0, LUA_MULTRET, 0);
if (ret != LUA_OK) {
const char* error = lua_tostring(L, -1);
reportError(error);
revertToFallback(L);
} else {
if (lua_istable(L, -1)) {
readTable(L, values);
}
}
} else {
revertToFallback(L);
}
resetMaximumInstructions(L);
if (functionRef != -1 && !usingFallbackScript) {
resetErrors();
}
clearStack(L);
incrementVars(vars);
return values;
}
bool LuaParser::isFunctionValid() {
return functionRef != -1;
}
juce::String LuaParser::getScript() {
return script;
}
void LuaParser::resetErrors() {
errorCallback(-1, fileName, "");
}
void LuaParser::close(lua_State*& L) {
if (L != nullptr) {
lua_close(L);
}
}