kopia lustrzana https://github.com/jameshball/osci-render
25 wiersze
1.1 KiB
C++
25 wiersze
1.1 KiB
C++
#pragma once
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#include <JuceHeader.h>
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class ScaleEffectApp : public osci::EffectApplication {
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public:
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osci::Point apply(int /*index*/, osci::Point input, const std::vector<std::atomic<double>>& values, double /*sampleRate*/) override {
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return input * osci::Point(values[0], values[1], values[2]);
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}
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std::shared_ptr<osci::Effect> build() const override {
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auto eff = std::make_shared<osci::Effect>(
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std::make_shared<ScaleEffectApp>(),
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std::vector<osci::EffectParameter*>{
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new osci::EffectParameter("Scale X", "Scales the object in the horizontal direction.", "scaleX", VERSION_HINT, 1.2, -3.0, 3.0),
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new osci::EffectParameter("Scale Y", "Scales the object in the vertical direction.", "scaleY", VERSION_HINT, 1.2, -3.0, 3.0),
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new osci::EffectParameter("Scale Z", "Scales the depth of the object.", "scaleZ", VERSION_HINT, 1.2, -3.0, 3.0),
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}
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);
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eff->setName("Scale");
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eff->setIcon(BinaryData::scale_svg);
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eff->markLockable(true);
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return eff;
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}
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};
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