osci-render/Source/audio/RippleEffect.h

27 wiersze
1.3 KiB
C++

#pragma once
#include <JuceHeader.h>
class RippleEffectApp : public osci::EffectApplication {
public:
osci::Point apply(int /*index*/, osci::Point input, const std::vector<std::atomic<double>>& values, double /*sampleRate*/) override {
double phase = values[1] * std::numbers::pi;
double distance = 100 * values[2] * (input.x * input.x + input.y * input.y);
input.z += values[0] * std::sin(phase + distance);
return input;
}
std::shared_ptr<osci::Effect> build() const override {
auto eff = std::make_shared<osci::Effect>(
std::make_shared<RippleEffectApp>(),
std::vector<osci::EffectParameter*>{
new osci::EffectParameter("Ripple Depth", "Controls how large the ripples applied to the image are.", "rippleDepth", VERSION_HINT, 0.2, 0.0, 1.0),
new osci::EffectParameter("Ripple Phase", "Controls the position of the ripple. Animate this to see a moving ripple effect.", "ripplePhase", VERSION_HINT, 0.0, -1.0, 1.0, 0.0001f, osci::LfoType::Sawtooth, 1.0f),
new osci::EffectParameter("Ripple Amount", "Controls how many ripples are applied to the image.", "rippleAmount", VERSION_HINT, 0.1, 0.0, 1.0),
}
);
eff->setName("Ripple");
eff->setIcon(BinaryData::ripple_svg);
return eff;
}
};