osci-render/Source/audio/BitCrushEffect.h

27 wiersze
1.2 KiB
C++

#pragma once
#include <JuceHeader.h>
class BitCrushEffect : public osci::EffectApplication {
public:
// algorithm from https://www.kvraudio.com/forum/viewtopic.php?t=163880
osci::Point apply(int index, osci::Point input, const std::vector<std::atomic<double>>& values, double sampleRate) override {
double value = values[0];
// change rage of value from 0-1 to 0.0-0.78
double rangedValue = value * 0.78;
double powValue = pow(2.0f, 1.0 - rangedValue) - 1.0;
double crush = powValue * 12;
double x = powf(2.0f, crush);
double quant = 0.5 * x;
double dequant = 1.0f / quant;
return osci::Point(dequant * (int)(input.x * quant), dequant * (int)(input.y * quant), dequant * (int)(input.z * quant));
}
std::shared_ptr<osci::Effect> build() const override {
auto eff = std::make_shared<osci::Effect>(
std::make_shared<BitCrushEffect>(),
new osci::EffectParameter("Bit Crush", "Limits the resolution of points drawn to the screen, making the object look pixelated, and making the audio sound more 'digital' and distorted.", "bitCrush", VERSION_HINT, 0.7, 0.0, 1.0));
eff->setIcon(BinaryData::bitcrush_svg);
return eff;
}
};