osci-render/Source/shape/Point.cpp

128 wiersze
3.0 KiB
C++

#include "Point.h"
double Point::EPSILON = 0.0001;
Point::Point() : x(0), y(0), z(0) {}
Point::Point(double val) : x(val), y(val), z(0) {}
Point::Point(double x, double y) : x(x), y(y), z(0) {}
Point::Point(double x, double y, double z) : x(x), y(y), z(z) {}
Point Point::nextVector(double drawingProgress){
return Point(x, y, z);
}
void Point::rotate(double rotateX, double rotateY, double rotateZ) {
// rotate around x-axis
double cosValue = std::cos(rotateX);
double sinValue = std::sin(rotateX);
double y2 = cosValue * y - sinValue * z;
double z2 = sinValue * y + cosValue * z;
// rotate around y-axis
cosValue = std::cos(rotateY);
sinValue = std::sin(rotateY);
double x2 = cosValue * x + sinValue * z2;
z = -sinValue * x + cosValue * z2;
// rotate around z-axis
cosValue = cos(rotateZ);
sinValue = sin(rotateZ);
x = cosValue * x2 - sinValue * y2;
y = sinValue * x2 + cosValue * y2;
}
void Point::normalize() {
double mag = magnitude();
x /= mag;
y /= mag;
z /= mag;
}
double Point::innerProduct(Point& other) {
return x * other.x + y * other.y + z * other.z;
}
void Point::scale(double x, double y, double z) {
this->x *= x;
this->y *= y;
this->z *= z;
}
void Point::translate(double x, double y, double z) {
this->x += x;
this->y += y;
this->z += z;
}
double Point::length() {
return 0.0;
}
double Point::magnitude() {
return sqrt(x * x + y * y + z * z);
}
std::unique_ptr<Shape> Point::clone() {
return std::make_unique<Point>(x, y, z);
}
std::string Point::type() {
return std::string();
}
Point& Point::operator=(const Point& other) {
x = other.x;
y = other.y;
z = other.z;
return *this;
}
bool Point::operator==(const Point& other) {
return std::abs(x - other.x) < EPSILON && std::abs(y - other.y) < EPSILON && std::abs(z - other.z) < EPSILON;
}
bool Point::operator!=(const Point& other) {
return !(*this == other);
}
Point Point::operator+(const Point& other) {
return Point(x + other.x, y + other.y, z + other.z);
}
Point Point::operator+(double scalar) {
return Point(x + scalar, y + scalar, z + scalar);
}
Point Point::operator-(const Point& other) {
return Point(x - other.x, y - other.y, z - other.z);
}
Point Point::operator-() {
return Point(-x, -y, -z);
}
Point Point::operator*(const Point& other) {
return Point(x * other.x, y * other.y, z * other.z);
}
Point Point::operator*(double scalar) {
return Point(x * scalar, y * scalar, z * scalar);
}
std::string Point::toString() {
return std::string("(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ")");
}
Point operator+(double scalar, const Point& point) {
return Point(point.x + scalar, point.y + scalar, point.z + scalar);
}
Point operator*(double scalar, const Point& point) {
return Point(point.x * scalar, point.y * scalar, point.z * scalar);
}