osci-render/Source/ixwebsocket/IXWebSocketTransport.h

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9.6 KiB
C++

/*
* IXWebSocketTransport.h
* Author: Benjamin Sergeant
* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
*/
#pragma once
//
// Adapted from https://github.com/dhbaird/easywsclient
//
#include "IXCancellationRequest.h"
#include "IXProgressCallback.h"
#include "IXSocketTLSOptions.h"
#include "IXWebSocketCloseConstants.h"
#include "IXWebSocketHandshake.h"
#include "IXWebSocketHttpHeaders.h"
#include "IXWebSocketPerMessageDeflate.h"
#include "IXWebSocketPerMessageDeflateOptions.h"
#include "IXWebSocketSendData.h"
#include "IXWebSocketSendInfo.h"
#include <atomic>
#include <cstdint>
#include <functional>
#include <list>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
namespace ix
{
class Socket;
enum class SendMessageKind
{
Text,
Binary,
Ping
};
class WebSocketTransport
{
public:
enum class ReadyState
{
CLOSING,
CLOSED,
CONNECTING,
OPEN
};
enum class MessageKind
{
MSG_TEXT,
MSG_BINARY,
PING,
PONG,
FRAGMENT
};
enum class PollResult
{
Succeeded,
AbnormalClose,
CannotFlushSendBuffer
};
using OnMessageCallback =
std::function<void(const std::string&, size_t, bool, MessageKind)>;
using OnCloseCallback = std::function<void(uint16_t, const std::string&, size_t, bool)>;
WebSocketTransport();
~WebSocketTransport();
void configure(const WebSocketPerMessageDeflateOptions& perMessageDeflateOptions,
const SocketTLSOptions& socketTLSOptions,
bool enablePong,
int pingIntervalSecs);
// Client
WebSocketInitResult connectToUrl(const std::string& url,
const WebSocketHttpHeaders& headers,
int timeoutSecs);
// Server
WebSocketInitResult connectToSocket(std::unique_ptr<Socket> socket,
int timeoutSecs,
bool enablePerMessageDeflate,
HttpRequestPtr request = nullptr);
PollResult poll();
WebSocketSendInfo sendBinary(const IXWebSocketSendData& message,
const OnProgressCallback& onProgressCallback);
WebSocketSendInfo sendText(const IXWebSocketSendData& message,
const OnProgressCallback& onProgressCallback);
WebSocketSendInfo sendPing(const IXWebSocketSendData& message);
void close(uint16_t code = WebSocketCloseConstants::kNormalClosureCode,
const std::string& reason = WebSocketCloseConstants::kNormalClosureMessage,
size_t closeWireSize = 0,
bool remote = false);
void closeSocket();
ReadyState getReadyState() const;
void setReadyState(ReadyState readyState);
void setOnCloseCallback(const OnCloseCallback& onCloseCallback);
void dispatch(PollResult pollResult, const OnMessageCallback& onMessageCallback);
size_t bufferedAmount() const;
// set ping heartbeat message
void setPingMessage(const std::string& message, SendMessageKind pingType);
// internal
// send any type of ping packet, not only 'ping' type
WebSocketSendInfo sendHeartBeat(SendMessageKind pingType);
private:
std::string _url;
struct wsheader_type
{
unsigned header_size;
bool fin;
bool rsv1;
bool rsv2;
bool rsv3;
bool mask;
enum opcode_type
{
CONTINUATION = 0x0,
TEXT_FRAME = 0x1,
BINARY_FRAME = 0x2,
CLOSE = 8,
PING = 9,
PONG = 0xa,
} opcode;
int N0;
uint64_t N;
uint8_t masking_key[4];
};
// Tells whether we should mask the data we send.
// client should mask but server should not
std::atomic<bool> _useMask;
// Tells whether we should flush the send buffer before
// saying that a send is complete. This is the mode for server code.
std::atomic<bool> _blockingSend;
// Buffer for reading from our socket. That buffer is never resized.
std::vector<uint8_t> _readbuf;
// Contains all messages that were fetched in the last socket read.
// This could be a mix of control messages (Close, Ping, etc...) and
// data messages. That buffer is resized
std::vector<uint8_t> _rxbuf;
// Contains all messages that are waiting to be sent
std::vector<uint8_t> _txbuf;
mutable std::mutex _txbufMutex;
// Hold fragments for multi-fragments messages in a list. We support receiving very large
// messages (tested messages up to 700M) and we cannot put them in a single
// buffer that is resized, as this operation can be slow when a buffer has its
// size increased 2 fold, while appending to a list has a fixed cost.
std::list<std::string> _chunks;
// Record the message kind (will be TEXT or BINARY) for a fragmented
// message, present in the first chunk, since the final chunk will be a
// CONTINUATION opcode and doesn't tell the full message kind
MessageKind _fragmentedMessageKind;
// Ditto for whether a message is compressed
bool _receivedMessageCompressed;
// Fragments are 32K long
static constexpr size_t kChunkSize = 1 << 15;
// Underlying TCP socket
std::unique_ptr<Socket> _socket;
std::mutex _socketMutex;
// Hold the state of the connection (OPEN, CLOSED, etc...)
std::atomic<ReadyState> _readyState;
OnCloseCallback _onCloseCallback;
std::string _closeReason;
mutable std::mutex _closeReasonMutex;
std::atomic<uint16_t> _closeCode;
std::atomic<size_t> _closeWireSize;
std::atomic<bool> _closeRemote;
// Data used for Per Message Deflate compression (with zlib)
WebSocketPerMessageDeflatePtr _perMessageDeflate;
WebSocketPerMessageDeflateOptions _perMessageDeflateOptions;
std::atomic<bool> _enablePerMessageDeflate;
std::string _decompressedMessage;
std::string _compressedMessage;
// Used to control TLS connection behavior
SocketTLSOptions _socketTLSOptions;
// Used to cancel dns lookup + socket connect + http upgrade
std::atomic<bool> _requestInitCancellation;
mutable std::mutex _closingTimePointMutex;
std::chrono::time_point<std::chrono::steady_clock> _closingTimePoint;
static const int kClosingMaximumWaitingDelayInMs;
// enable auto response to ping
std::atomic<bool> _enablePong;
static const bool kDefaultEnablePong;
// Optional ping and pong timeout
int _pingIntervalSecs;
std::atomic<bool> _pongReceived;
static const int kDefaultPingIntervalSecs;
bool _setCustomMessage;
std::string _kPingMessage;
SendMessageKind _pingType;
std::atomic<uint64_t> _pingCount;
// We record when ping are being sent so that we can know when to send the next one
mutable std::mutex _lastSendPingTimePointMutex;
std::chrono::time_point<std::chrono::steady_clock> _lastSendPingTimePoint;
// If this function returns true, it is time to send a new ping
bool pingIntervalExceeded();
void initTimePointsAfterConnect();
// after calling close(), if no CLOSE frame answer is received back from the remote, we
// should close the connexion
bool closingDelayExceeded();
void sendCloseFrame(uint16_t code, const std::string& reason);
void closeSocketAndSwitchToClosedState(uint16_t code,
const std::string& reason,
size_t closeWireSize,
bool remote);
bool wakeUpFromPoll(uint64_t wakeUpCode);
bool flushSendBuffer();
bool sendOnSocket();
bool receiveFromSocket();
WebSocketSendInfo sendData(wsheader_type::opcode_type type,
const IXWebSocketSendData& message,
bool compress,
const OnProgressCallback& onProgressCallback = nullptr);
template<class Iterator>
bool sendFragment(
wsheader_type::opcode_type type, bool fin, Iterator begin, Iterator end, bool compress);
void emitMessage(MessageKind messageKind,
const std::string& message,
bool compressedMessage,
const OnMessageCallback& onMessageCallback);
bool isSendBufferEmpty() const;
template<class Iterator>
void appendToSendBuffer(const std::vector<uint8_t>& header,
Iterator begin,
Iterator end,
uint64_t message_size,
uint8_t masking_key[4]);
unsigned getRandomUnsigned();
void unmaskReceiveBuffer(const wsheader_type& ws);
std::string getMergedChunks() const;
void setCloseReason(const std::string& reason);
const std::string& getCloseReason() const;
};
} // namespace ix