osci-render/Source/ixwebsocket/IXWebSocketPerMessageDeflat...

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7.6 KiB
C++

/*
* IXWebSocketPerMessageDeflateCodec.cpp
* Author: Benjamin Sergeant
* Copyright (c) 2018-2019 Machine Zone, Inc. All rights reserved.
*/
#include "IXWebSocketPerMessageDeflateCodec.h"
#include "IXWebSocketPerMessageDeflateOptions.h"
#include <cassert>
#include <string.h>
namespace
{
// The passed in size (4) is important, without it the string litteral
// is treated as a char* and the null termination (\x00) makes it
// look like an empty string.
const std::string kEmptyUncompressedBlock = std::string("\x00\x00\xff\xff", 4);
} // namespace
namespace ix
{
//
// Compressor
//
WebSocketPerMessageDeflateCompressor::WebSocketPerMessageDeflateCompressor()
{
#ifdef IXWEBSOCKET_USE_ZLIB
memset(&_deflateState, 0, sizeof(_deflateState));
_deflateState.zalloc = Z_NULL;
_deflateState.zfree = Z_NULL;
_deflateState.opaque = Z_NULL;
#endif
}
WebSocketPerMessageDeflateCompressor::~WebSocketPerMessageDeflateCompressor()
{
#ifdef IXWEBSOCKET_USE_ZLIB
deflateEnd(&_deflateState);
#endif
}
bool WebSocketPerMessageDeflateCompressor::init(uint8_t deflateBits,
bool clientNoContextTakeOver)
{
#ifdef IXWEBSOCKET_USE_ZLIB
int ret = deflateInit2(&_deflateState,
Z_DEFAULT_COMPRESSION,
Z_DEFLATED,
-1 * deflateBits,
4, // memory level 1-9
Z_DEFAULT_STRATEGY);
if (ret != Z_OK) return false;
_flush = (clientNoContextTakeOver) ? Z_FULL_FLUSH : Z_SYNC_FLUSH;
return true;
#else
return false;
#endif
}
template<typename T>
bool WebSocketPerMessageDeflateCompressor::endsWithEmptyUnCompressedBlock(const T& value)
{
if (kEmptyUncompressedBlock.size() > value.size()) return false;
auto N = value.size();
return value[N - 1] == kEmptyUncompressedBlock[3] &&
value[N - 2] == kEmptyUncompressedBlock[2] &&
value[N - 3] == kEmptyUncompressedBlock[1] &&
value[N - 4] == kEmptyUncompressedBlock[0];
}
bool WebSocketPerMessageDeflateCompressor::compress(const std::string& in, std::string& out)
{
return compressData(in, out);
}
bool WebSocketPerMessageDeflateCompressor::compress(const IXWebSocketSendData& in,
std::string& out)
{
return compressData(in, out);
}
bool WebSocketPerMessageDeflateCompressor::compress(const std::string& in,
std::vector<uint8_t>& out)
{
return compressData(in, out);
}
bool WebSocketPerMessageDeflateCompressor::compress(const std::vector<uint8_t>& in,
std::string& out)
{
return compressData(in, out);
}
bool WebSocketPerMessageDeflateCompressor::compress(const std::vector<uint8_t>& in,
std::vector<uint8_t>& out)
{
return compressData(in, out);
}
template<typename T, typename S>
bool WebSocketPerMessageDeflateCompressor::compressData(const T& in, S& out)
{
#ifdef IXWEBSOCKET_USE_ZLIB
//
// 7.2.1. Compression
//
// An endpoint uses the following algorithm to compress a message.
//
// 1. Compress all the octets of the payload of the message using
// DEFLATE.
//
// 2. If the resulting data does not end with an empty DEFLATE block
// with no compression (the "BTYPE" bits are set to 00), append an
// empty DEFLATE block with no compression to the tail end.
//
// 3. Remove 4 octets (that are 0x00 0x00 0xff 0xff) from the tail end.
// After this step, the last octet of the compressed data contains
// (possibly part of) the DEFLATE header bits with the "BTYPE" bits
// set to 00.
//
size_t output;
// Clear output
out.clear();
if (in.empty())
{
// See issue #167
// The normal buffer size should be 6 but
// we remove the 4 octets from the tail (#4)
uint8_t buf[2] = {0x02, 0x00};
out.push_back(buf[0]);
out.push_back(buf[1]);
return true;
}
_deflateState.avail_in = (uInt) in.size();
_deflateState.next_in = (Bytef*) in.data();
do
{
// Output to local buffer
_deflateState.avail_out = (uInt) _compressBuffer.size();
_deflateState.next_out = &_compressBuffer.front();
deflate(&_deflateState, _flush);
output = _compressBuffer.size() - _deflateState.avail_out;
out.insert(out.end(), _compressBuffer.begin(), _compressBuffer.begin() + output);
} while (_deflateState.avail_out == 0);
if (endsWithEmptyUnCompressedBlock(out))
{
out.resize(out.size() - 4);
}
return true;
#else
return false;
#endif
}
//
// Decompressor
//
WebSocketPerMessageDeflateDecompressor::WebSocketPerMessageDeflateDecompressor()
{
#ifdef IXWEBSOCKET_USE_ZLIB
memset(&_inflateState, 0, sizeof(_inflateState));
_inflateState.zalloc = Z_NULL;
_inflateState.zfree = Z_NULL;
_inflateState.opaque = Z_NULL;
_inflateState.avail_in = 0;
_inflateState.next_in = Z_NULL;
#endif
}
WebSocketPerMessageDeflateDecompressor::~WebSocketPerMessageDeflateDecompressor()
{
#ifdef IXWEBSOCKET_USE_ZLIB
inflateEnd(&_inflateState);
#endif
}
bool WebSocketPerMessageDeflateDecompressor::init(uint8_t inflateBits,
bool clientNoContextTakeOver)
{
#ifdef IXWEBSOCKET_USE_ZLIB
int ret = inflateInit2(&_inflateState, -1 * inflateBits);
if (ret != Z_OK) return false;
_flush = (clientNoContextTakeOver) ? Z_FULL_FLUSH : Z_SYNC_FLUSH;
return true;
#else
return false;
#endif
}
bool WebSocketPerMessageDeflateDecompressor::decompress(const std::string& in, std::string& out)
{
#ifdef IXWEBSOCKET_USE_ZLIB
//
// 7.2.2. Decompression
//
// An endpoint uses the following algorithm to decompress a message.
//
// 1. Append 4 octets of 0x00 0x00 0xff 0xff to the tail end of the
// payload of the message.
//
// 2. Decompress the resulting data using DEFLATE.
//
std::string inFixed(in);
inFixed += kEmptyUncompressedBlock;
_inflateState.avail_in = (uInt) inFixed.size();
_inflateState.next_in = (unsigned char*) (const_cast<char*>(inFixed.data()));
// Clear output
out.clear();
do
{
_inflateState.avail_out = (uInt) _compressBuffer.size();
_inflateState.next_out = &_compressBuffer.front();
int ret = inflate(&_inflateState, Z_SYNC_FLUSH);
if (ret == Z_NEED_DICT || ret == Z_DATA_ERROR || ret == Z_MEM_ERROR)
{
return false; // zlib error
}
out.append(reinterpret_cast<char*>(&_compressBuffer.front()),
_compressBuffer.size() - _inflateState.avail_out);
} while (_inflateState.avail_out == 0);
return true;
#else
return false;
#endif
}
} // namespace ix