osci-render/Source/audio/CustomEffect.h

37 wiersze
1.0 KiB
C++

#pragma once
#include "EffectApplication.h"
#include "../shape/Point.h"
#include "../audio/Effect.h"
#include "../lua/LuaParser.h"
class CustomEffect : public EffectApplication {
public:
CustomEffect(std::function<void(int, juce::String, juce::String)> errorCallback, double (&luaValues)[26]);
~CustomEffect();
// arbitrary UUID
static const juce::String UNIQUE_ID;
static const juce::String FILE_NAME;
Point apply(int index, Point input, const std::vector<double>& values, double sampleRate) override;
void updateCode(const juce::String& newCode);
juce::String getCode();
double frequency = 0;
private:
const juce::String DEFAULT_SCRIPT = "return { x, y, z }";
juce::String code = DEFAULT_SCRIPT;
std::function<void(int, juce::String, juce::String)> errorCallback;
std::unique_ptr<LuaParser> parser = std::make_unique<LuaParser>(FILE_NAME, code, errorCallback);
juce::SpinLock codeLock;
bool defaultScript = true;
lua_State *L = nullptr;
LuaVariables vars;
double(&luaValues)[26];
};