osci-render/Source/visualiser
James H Ball 2d9b9a0a71 Fix sosci compilation, and update version numbers 2025-08-30 14:08:24 +01:00
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AfterglowFragmentShader.glsl
AfterglowVertexShader.glsl
BlurFragmentShader.glsl
BlurVertexShader.glsl
GlowFragmentShader.glsl
GlowVertexShader.glsl
LineFragmentShader.glsl
LineVertexShader.glsl
OutputFragmentShader.glsl Add shutter length effect, fix bug when opening a project using vector display, separate glow and ambient light effects, improve range of glow slider 2025-02-09 15:48:46 +00:00
OutputVertexShader.glsl
RecordingSettings.cpp Fix sosci compilation, and update version numbers 2025-08-30 14:08:24 +01:00
RecordingSettings.h Refactor visualiser into two separate components 2025-05-06 21:47:39 +01:00
SimpleFragmentShader.glsl
SimpleVertexShader.glsl
TexturedFragmentShader.glsl Add basic osci-bitcrush plugin 2025-05-08 21:26:03 +01:00
TexturedVertexShader.glsl Add basic osci-bitcrush plugin 2025-05-08 21:26:03 +01:00
VisualiserComponent.cpp Add many new example files and refactor code 2025-08-25 20:32:02 +02:00
VisualiserComponent.h Add many new example files and refactor code 2025-08-25 20:32:02 +02:00
VisualiserParameters.h Add experimental kaleidoscope and bounce effects 2025-08-11 22:10:49 +01:00
VisualiserRenderer.cpp Fix issue with sample rate not being set correctly when recording audio 2025-05-26 17:37:48 +01:00
VisualiserRenderer.h Separate visualiser parameters into separate file and fix compilation of osci-render and sosci 2025-05-08 22:10:34 +01:00
VisualiserSettings.cpp Fix sosci compilation, and update version numbers 2025-08-30 14:08:24 +01:00
VisualiserSettings.h Add parameter linking, remove debug messages in opengl on windows, make visualiser settings resizable 2025-05-12 20:55:10 +01:00
WideBlurFragmentShader.glsl
WideBlurVertexShader.glsl