#include "LuaComponent.h" #include "PluginEditor.h" LuaComponent::LuaComponent(OscirenderAudioProcessor& p, OscirenderAudioProcessorEditor& editor) : audioProcessor(p), pluginEditor(editor), slidersModel(sliders, p) { setText(".lua File Settings"); sliders.setModel(&slidersModel); sliders.setRowHeight(30); addAndMakeVisible(sliders); } LuaComponent::~LuaComponent() { } void LuaComponent::resized() { auto area = getLocalBounds().reduced(20); sliders.setBounds(area); }