#pragma once #include "EffectApplication.h" #include "../shape/Point.h" #include "../audio/Effect.h" #include "../PluginProcessor.h" class LuaEffect : public EffectApplication { public: LuaEffect(juce::String name, OscirenderAudioProcessor& p) : audioProcessor(p), name(name) {}; Point apply(int index, Point input, const std::vector& values, double sampleRate) override; private: OscirenderAudioProcessor& audioProcessor; juce::String name; };