/* ============================================================================== This file contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" #include "parser/FileParser.h" #include "parser/FrameProducer.h" #include "audio/RotateEffect.h" #include "audio/VectorCancellingEffect.h" #include "audio/DistortEffect.h" #include "audio/SmoothEffect.h" #include "lua/luaimport.h" //============================================================================== OscirenderAudioProcessor::OscirenderAudioProcessor() #ifndef JucePlugin_PreferredChannelConfigurations : AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", juce::AudioChannelSet::stereo(), true) #endif .withOutput ("Output", juce::AudioChannelSet::stereo(), true) #endif ) #endif , producer(std::make_unique(*this, parser)) { producer->startThread(); allEffects.push_back(std::make_shared(std::make_unique(), "Bit Crush", "bitCrush")); allEffects.push_back(std::make_shared(std::make_unique(), "Bulge", "bulge")); allEffects.push_back(std::make_shared(std::make_unique(), "2D Rotate Speed", "rotateSpeed")); allEffects.push_back(std::make_shared(std::make_unique(), "Vector cancelling", "vectorCancelling")); allEffects.push_back(std::make_shared(std::make_unique(true), "Vertical shift", "verticalDistort")); allEffects.push_back(std::make_shared(std::make_unique(false), "Horizontal shift", "horizontalDistort")); allEffects.push_back(std::make_shared(std::make_unique(), "Smoothing", "smoothing")); // initialization lua_State * L = luaL_newstate(); luaL_openlibs(L); // execute script const char* lua_script = "print('Hello World!')"; int load_stat = luaL_loadbuffer(L, lua_script, strlen(lua_script), lua_script); lua_pcall(L, 0, 0, 0); const char* lua_function_script = R"LUA( function add(x, y) return x + y end )LUA"; // execute script load_stat = luaL_loadbuffer(L, lua_function_script, strlen(lua_function_script), lua_function_script); lua_pcall(L, 0, 0, 0); int a = 5; int b = 6; int sum; // fetch the function lua_getglobal(L, "add"); // pass two numbers to lua as arguemnt 1 and 2 lua_pushnumber(L, a); lua_pushnumber(L, b); // call the function with 2 arguments and receive 1 result lua_call(L, 2, 1); // read the restul from the top of the stack and cast to int sum = (int)lua_tointeger(L, -1); lua_pop(L, 1); DBG("Result: " << sum); // cleanup lua_close(L); } OscirenderAudioProcessor::~OscirenderAudioProcessor() { } //============================================================================== const juce::String OscirenderAudioProcessor::getName() const { return JucePlugin_Name; } bool OscirenderAudioProcessor::acceptsMidi() const { #if JucePlugin_WantsMidiInput return true; #else return false; #endif } bool OscirenderAudioProcessor::producesMidi() const { #if JucePlugin_ProducesMidiOutput return true; #else return false; #endif } bool OscirenderAudioProcessor::isMidiEffect() const { #if JucePlugin_IsMidiEffect return true; #else return false; #endif } double OscirenderAudioProcessor::getTailLengthSeconds() const { return 0.0; } int OscirenderAudioProcessor::getNumPrograms() { return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs. } int OscirenderAudioProcessor::getCurrentProgram() { return 0; } void OscirenderAudioProcessor::setCurrentProgram (int index) { } const juce::String OscirenderAudioProcessor::getProgramName (int index) { return {}; } void OscirenderAudioProcessor::changeProgramName (int index, const juce::String& newName) { } //============================================================================== void OscirenderAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) { currentSampleRate = sampleRate; updateAngleDelta(); } void OscirenderAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. } #ifndef JucePlugin_PreferredChannelConfigurations bool OscirenderAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { #if JucePlugin_IsMidiEffect juce::ignoreUnused (layouts); return true; #else // This is the place where you check if the layout is supported. // In this template code we only support mono or stereo. // Some plugin hosts, such as certain GarageBand versions, will only // load plugins that support stereo bus layouts. if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo()) return false; // This checks if the input layout matches the output layout #if ! JucePlugin_IsSynth if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet()) return false; #endif return true; #endif } #endif void OscirenderAudioProcessor::updateAngleDelta() { auto cyclesPerSample = frequency / currentSampleRate; thetaDelta = cyclesPerSample * 2.0 * juce::MathConstants::pi; } void OscirenderAudioProcessor::addFrame(std::vector> frame) { const auto scope = frameFifo.write(1); if (scope.blockSize1 > 0) { frameBuffer[scope.startIndex1].clear(); for (auto& shape : frame) { frameBuffer[scope.startIndex1].push_back(std::move(shape)); } } if (scope.blockSize2 > 0) { frameBuffer[scope.startIndex2].clear(); for (auto& shape : frame) { frameBuffer[scope.startIndex2].push_back(std::move(shape)); } } } void OscirenderAudioProcessor::enableEffect(std::shared_ptr effect) { // need to make a new vector because the old one is being iterated over in another thread std::shared_ptr>> newEffects = std::make_shared>>(); for (auto& e : *enabledEffects) { newEffects->push_back(e); } // remove any existing effects with the same id for (auto it = newEffects->begin(); it != newEffects->end();) { if ((*it)->getId() == effect->getId()) { it = newEffects->erase(it); } else { it++; } } // insert according to precedence (sorts from lowest to highest precedence) auto it = newEffects->begin(); while (it != newEffects->end() && (*it)->getPrecedence() <= effect->getPrecedence()) { it++; } newEffects->insert(it, effect); enabledEffects = newEffects; } void OscirenderAudioProcessor::disableEffect(std::shared_ptr effect) { // need to make a new vector because the old one is being iterated over in another thread std::shared_ptr>> newEffects = std::make_shared>>(); for (auto& e : *enabledEffects) { newEffects->push_back(e); } // remove any existing effects with the same id for (auto it = newEffects->begin(); it != newEffects->end();) { if ((*it)->getId() == effect->getId()) { it = newEffects->erase(it); } else { it++; } } enabledEffects = newEffects; } void OscirenderAudioProcessor::updateEffectPrecedence() { // need to make a new vector because the old one is being iterated over in another thread std::shared_ptr>> newEffects = std::make_shared>>(); for (auto& e : *enabledEffects) { newEffects->push_back(e); } std::sort(newEffects->begin(), newEffects->end(), [](std::shared_ptr a, std::shared_ptr b) { return a->getPrecedence() < b->getPrecedence(); }); enabledEffects = newEffects; } void OscirenderAudioProcessor::updateFrame() { currentShape = 0; shapeDrawn = 0.0; frameDrawn = 0.0; if (frameFifo.getNumReady() > 0) { { const auto scope = frameFifo.read(1); if (scope.blockSize1 > 0) { frame.swap(frameBuffer[scope.startIndex1]); } else if (scope.blockSize2 > 0) { frame.swap(frameBuffer[scope.startIndex2]); } frameLength = Shape::totalLength(frame); } } } void OscirenderAudioProcessor::updateLengthIncrement() { lengthIncrement = max(frameLength / (currentSampleRate / frequency), MIN_LENGTH_INCREMENT); } void OscirenderAudioProcessor::processBlock (juce::AudioBuffer& buffer, juce::MidiBuffer& midiMessages) { juce::ScopedNoDenormals noDenormals; auto totalNumInputChannels = getTotalNumInputChannels(); auto totalNumOutputChannels = getTotalNumOutputChannels(); // In case we have more outputs than inputs, this code clears any output // channels that didn't contain input data, (because these aren't // guaranteed to be empty - they may contain garbage). // This is here to avoid people getting screaming feedback // when they first compile a plugin, but obviously you don't need to keep // this code if your algorithm always overwrites all the output channels. for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i) buffer.clear (i, 0, buffer.getNumSamples()); auto* channelData = buffer.getArrayOfWritePointers(); auto numSamples = buffer.getNumSamples(); for (auto sample = 0; sample < numSamples; ++sample) { updateLengthIncrement(); Vector2 channels; double x = 0.0; double y = 0.0; double length = 0.0; if (currentShape < frame.size()) { auto& shape = frame[currentShape]; length = shape->length(); double drawingProgress = length == 0.0 ? 1 : shapeDrawn / length; channels = shape->nextVector(drawingProgress); } auto enabledEffectsCopy = enabledEffects; for (auto effect : *enabledEffectsCopy) { channels = effect->apply(sample, channels); } x = channels.x; y = channels.y; if (totalNumOutputChannels >= 2) { channelData[0][sample] = x; channelData[1][sample] = y; } else if (totalNumOutputChannels == 1) { channelData[0][sample] = x; } // hard cap on how many times it can be over the length to // prevent audio stuttering frameDrawn += min(lengthIncrement, 20 * length); shapeDrawn += min(lengthIncrement, 20 * length); // Need to skip all shapes that the lengthIncrement draws over. // This is especially an issue when there are lots of small lines being // drawn. while (shapeDrawn > length) { shapeDrawn -= length; currentShape++; if (currentShape >= frame.size()) { currentShape = 0; break; } // POTENTIAL TODO: Think of a way to make this more efficient when iterating // this loop many times length = frame[currentShape]->len; } if (frameDrawn > frameLength) { updateFrame(); } } juce::MidiBuffer processedMidi; for (const auto metadata : midiMessages) { auto message = metadata.getMessage(); const auto time = metadata.samplePosition; if (message.isNoteOn()) { message = juce::MidiMessage::noteOn(message.getChannel(), message.getNoteNumber(), (juce::uint8)noteOnVel); } processedMidi.addEvent(message, time); } midiMessages.swapWith(processedMidi); } //============================================================================== bool OscirenderAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } juce::AudioProcessorEditor* OscirenderAudioProcessor::createEditor() { return new OscirenderAudioProcessorEditor (*this); } //============================================================================== void OscirenderAudioProcessor::getStateInformation (juce::MemoryBlock& destData) { // You should use this method to store your parameters in the memory block. // You could do that either as raw data, or use the XML or ValueTree classes // as intermediaries to make it easy to save and load complex data. } void OscirenderAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { // You should use this method to restore your parameters from this memory block, // whose contents will have been created by the getStateInformation() call. } //============================================================================== // This creates new instances of the plugin.. juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new OscirenderAudioProcessor(); }