#pragma once #include "EffectApplication.h" #include "../shape/OsciPoint.h" class VectorCancellingEffect : public EffectApplication { public: VectorCancellingEffect(); ~VectorCancellingEffect(); OsciPoint apply(int index, OsciPoint input, const std::vector>& values, double sampleRate) override; private: int lastIndex = 0; double nextInvert = 0; };