#pragma once #include "EffectApplication.h" #include "../shape/OsciPoint.h" #include "../audio/Effect.h" #include "../obj/Camera.h" class PerspectiveEffect : public EffectApplication { public: PerspectiveEffect(); ~PerspectiveEffect(); OsciPoint apply(int index, OsciPoint input, const std::vector>& values, double sampleRate) override; private: Camera camera; };