#include "Point.h" Point::Point() : x(0), y(0), z(0) {} Point::Point(double val) : x(val), y(val), z(0) {} Point::Point(double x, double y) : x(x), y(y), z(0) {} Point::Point(double x, double y, double z) : x(x), y(y), z(z) {} Point Point::nextVector(double drawingProgress){ return Point(x, y, z); } void Point::rotate(double rotateX, double rotateY, double rotateZ) { // rotate around x-axis double cosValue = std::cos(rotateX); double sinValue = std::sin(rotateX); double y2 = cosValue * y - sinValue * z; double z2 = sinValue * y + cosValue * z; // rotate around y-axis cosValue = std::cos(rotateY); sinValue = std::sin(rotateY); double x2 = cosValue * x + sinValue * z2; z = -sinValue * x + cosValue * z2; // rotate around z-axis cosValue = cos(rotateZ); sinValue = sin(rotateZ); x = cosValue * x2 - sinValue * y2; y = sinValue * x2 + cosValue * y2; } void Point::scale(double x, double y) { this->x *= x; this->y *= y; } void Point::translate(double x, double y) { this->x += x; this->y += y; } void Point::reflectRelativeToVector(double x, double y) { this->x += 2.0 * (x - this->x); this->y += 2.0 * (y - this->y); } double Point::length() { return 0.0; } double Point::magnitude() { return sqrt(x * x + y * y + z * z); } std::unique_ptr Point::clone() { return std::make_unique(x, y, z); } std::string Point::type() { return std::string(); } Point& Point::operator=(const Point& other) { x = other.x; y = other.y; z = other.z; return *this; }