/* * Copyright (c) 2015, Peter Thorson. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the WebSocket++ Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Author: Benjamin Sergeant * Copyright (c) 2018 Machine Zone, Inc. All rights reserved. * * Adapted from websocketpp/extensions/permessage_deflate/enabled.hpp * (same license as MZ: https://opensource.org/licenses/BSD-3-Clause) * * - Reused zlib compression + decompression bits. * - Refactored to have 2 class for compression and decompression, to allow multi-threading * and make sure that _compressBuffer is not shared between threads. * - Original code wasn't working for some reason, I had to add checks * for the presence of the kEmptyUncompressedBlock at the end of buffer so that servers * would start accepting receiving/decoding compressed messages. Original code was probably * modifying the passed in buffers before processing in enabled.hpp ? * - Added more documentation. * * Per message Deflate RFC: https://tools.ietf.org/html/rfc7692 * Chrome websocket -> * https://github.com/chromium/chromium/tree/2ca8c5037021c9d2ecc00b787d58a31ed8fc8bcb/net/websockets * */ #include #include "IXWebSocketPerMessageDeflate.h" #include "IXUniquePtr.h" #include "IXWebSocketPerMessageDeflateCodec.h" #include "IXWebSocketPerMessageDeflateOptions.h" namespace ix { WebSocketPerMessageDeflate::WebSocketPerMessageDeflate() : _compressor(ix::make_unique()) , _decompressor(ix::make_unique()) { ; } WebSocketPerMessageDeflate::~WebSocketPerMessageDeflate() { ; } bool WebSocketPerMessageDeflate::init( const WebSocketPerMessageDeflateOptions& perMessageDeflateOptions) { bool clientNoContextTakeover = perMessageDeflateOptions.getClientNoContextTakeover(); uint8_t deflateBits = perMessageDeflateOptions.getClientMaxWindowBits(); uint8_t inflateBits = perMessageDeflateOptions.getServerMaxWindowBits(); return _compressor->init(deflateBits, clientNoContextTakeover) && _decompressor->init(inflateBits, clientNoContextTakeover); } bool WebSocketPerMessageDeflate::compress(const IXWebSocketSendData& in, std::string& out) { return _compressor->compress(in, out); } bool WebSocketPerMessageDeflate::compress(const std::string& in, std::string& out) { return _compressor->compress(in, out); } bool WebSocketPerMessageDeflate::decompress(const std::string& in, std::string& out) { return _decompressor->decompress(in, out); } } // namespace ix