#include "LuaEffect.h" #include "../lua/LuaParser.h" Vector2 LuaEffect::apply(int index, Vector2 input, std::vector details, double frequency, double sampleRate) { int fileIndex = audioProcessor.getCurrentFileIndex(); if (fileIndex == -1) { return input; } std::shared_ptr parser = audioProcessor.getCurrentFileParser()->getLua(); if (parser != nullptr) { parser->setVariable("slider_" + name.toLowerCase(), details[0].value); } return input; }