#pragma once #include #include "../shape/Shape.h" struct lua_State; class LuaParser { public: LuaParser(juce::String script); ~LuaParser(); std::vector run(); void setVariable(juce::String variableName, double value); private: void parse(); int functionRef = -1; long step = 1; lua_State* L; juce::String script; std::atomic updateVariables = false; juce::SpinLock variableLock; std::vector variableNames; std::vector variables; };