/* ============================================================================== This file contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" #include "parser/FileParser.h" #include "parser/FrameProducer.h" #include "audio/RotateEffect.h" #include "audio/VectorCancellingEffect.h" #include "audio/DistortEffect.h" #include "audio/SmoothEffect.h" #include "audio/BitCrushEffect.h" #include "audio/BulgeEffect.h" #include "audio/LuaEffect.h" #include "audio/EffectParameter.h" //============================================================================== OscirenderAudioProcessor::OscirenderAudioProcessor() #ifndef JucePlugin_PreferredChannelConfigurations : AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", juce::AudioChannelSet::stereo(), true) #endif .withOutput ("Output", juce::AudioChannelSet::stereo(), true) #endif ) #endif { producer.startThread(); juce::SpinLock::ScopedLockType lock(effectsLock); toggleableEffects.push_back(std::make_shared( std::make_shared(), std::vector(1, { "Bit Crush", "bitCrush", 0.0, 0.0, 1.0 }) )); toggleableEffects.push_back(std::make_shared( std::make_shared(), std::vector(1, { "Bulge", "bulge", 0.0, 0.0, 1.0 }) )); toggleableEffects.push_back(std::make_shared( std::make_shared(), std::vector(1, { "2D Rotate Speed", "rotateSpeed", 0.0, 0.0, 1.0 }) )); toggleableEffects.push_back(std::make_shared( std::make_shared(), std::vector(1, { "Vector cancelling", "vectorCancelling", 0.0, 0.0, 1.0 }) )); toggleableEffects.push_back(std::make_shared( std::make_shared(true), std::vector(1, { "Vertical shift", "verticalDistort", 0.0, 0.0, 1.0 }) )); toggleableEffects.push_back(std::make_shared( std::make_shared(false), std::vector(1, { "Horizontal shift", "horizontalDistort", 0.0, 0.0, 1.0 }) )); toggleableEffects.push_back(std::make_shared( std::make_shared(), std::vector(1, { "Smoothing", "smoothing", 0.0, 0.0, 1.0 }) )); toggleableEffects.push_back(std::make_shared( wobbleEffect, std::vector(1, { "Wobble", "wobble", 0.0, 0.0, 1.0 }) )); toggleableEffects.push_back(std::make_shared( delayEffect, std::vector{{ "Delay Decay", "delayDecay", 0.0, 0.0, 1.0 }, { "Delay Length", "delayEchoLength", 0.5, 0.0, 1.0 }} )); toggleableEffects.push_back(traceMax); toggleableEffects.push_back(traceMin); for (auto& effect : toggleableEffects) { addParameter(&effect->enabled); effect->enabled.setValueNotifyingHost(false); } permanentEffects.push_back(frequencyEffect); permanentEffects.push_back(volumeEffect); permanentEffects.push_back(thresholdEffect); permanentEffects.push_back(rotateSpeed); permanentEffects.push_back(rotateX); permanentEffects.push_back(rotateY); permanentEffects.push_back(rotateZ); permanentEffects.push_back(focalLength); for (int i = 0; i < 5; i++) { addLuaSlider(); } auto effects = toggleableEffects; effects.insert(effects.end(), permanentEffects.begin(), permanentEffects.end()); effects.insert(effects.end(), luaEffects.begin(), luaEffects.end()); for (auto effect : effects) { for (auto& parameter : effect->parameters) { addParameter(¶meter); } } } OscirenderAudioProcessor::~OscirenderAudioProcessor() {} const juce::String OscirenderAudioProcessor::getName() const { return JucePlugin_Name; } bool OscirenderAudioProcessor::acceptsMidi() const { #if JucePlugin_WantsMidiInput return true; #else return false; #endif } bool OscirenderAudioProcessor::producesMidi() const { #if JucePlugin_ProducesMidiOutput return true; #else return false; #endif } bool OscirenderAudioProcessor::isMidiEffect() const { #if JucePlugin_IsMidiEffect return true; #else return false; #endif } double OscirenderAudioProcessor::getTailLengthSeconds() const { return 0.0; } int OscirenderAudioProcessor::getNumPrograms() { return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs. } int OscirenderAudioProcessor::getCurrentProgram() { return 0; } void OscirenderAudioProcessor::setCurrentProgram(int index) { } const juce::String OscirenderAudioProcessor::getProgramName(int index) { return {}; } void OscirenderAudioProcessor::changeProgramName(int index, const juce::String& newName) {} void OscirenderAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock) { currentSampleRate = sampleRate; pitchDetector.setSampleRate(sampleRate); } void OscirenderAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. } #ifndef JucePlugin_PreferredChannelConfigurations bool OscirenderAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { #if JucePlugin_IsMidiEffect juce::ignoreUnused (layouts); return true; #else // This is the place where you check if the layout is supported. // In this template code we only support mono or stereo. // Some plugin hosts, such as certain GarageBand versions, will only // load plugins that support stereo bus layouts. if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo()) return false; // This checks if the input layout matches the output layout #if ! JucePlugin_IsSynth if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet()) return false; #endif return true; #endif } #endif // effectsLock should be held when calling this void OscirenderAudioProcessor::addLuaSlider() { juce::String sliderName = ""; int sliderNum = luaEffects.size() + 1; while (sliderNum > 0) { int mod = (sliderNum - 1) % 26; sliderName = (char)(mod + 'A') + sliderName; sliderNum = (sliderNum - mod) / 26; } luaEffects.push_back(std::make_shared( std::make_shared(sliderName, *this), std::vector(1, { "Lua " + sliderName, "lua" + sliderName, 0.0, 0.0, 1.0, 0.001, false }) )); } // effectsLock should be held when calling this void OscirenderAudioProcessor::updateLuaValues() { for (auto& effect : luaEffects) { effect->apply(); } } // parsersLock should be held when calling this void OscirenderAudioProcessor::updateObjValues() { focalLength->apply(); rotateX->apply(); rotateY->apply(); rotateZ->apply(); rotateSpeed->apply(); } // effectsLock MUST be held when calling this void OscirenderAudioProcessor::updateEffectPrecedence() { auto sortFunc = [](std::shared_ptr a, std::shared_ptr b) { return a->getPrecedence() < b->getPrecedence(); }; std::sort(toggleableEffects.begin(), toggleableEffects.end(), sortFunc); } // parsersLock AND effectsLock must be locked before calling this function void OscirenderAudioProcessor::updateFileBlock(int index, std::shared_ptr block) { if (index < 0 || index >= fileBlocks.size()) { return; } fileBlocks[index] = block; openFile(index); } // parsersLock AND effectsLock must be locked before calling this function void OscirenderAudioProcessor::addFile(juce::File file) { fileBlocks.push_back(std::make_shared()); fileNames.push_back(file.getFileName()); parsers.push_back(std::make_unique()); file.createInputStream()->readIntoMemoryBlock(*fileBlocks.back()); openFile(fileBlocks.size() - 1); } // parsersLock AND effectsLock must be locked before calling this function void OscirenderAudioProcessor::addFile(juce::String fileName, const char* data, const int size) { fileBlocks.push_back(std::make_shared()); fileNames.push_back(fileName); parsers.push_back(std::make_unique()); fileBlocks.back()->append(data, size); openFile(fileBlocks.size() - 1); } // parsersLock AND effectsLock must be locked before calling this function void OscirenderAudioProcessor::removeFile(int index) { if (index < 0 || index >= fileBlocks.size()) { return; } changeCurrentFile(index - 1); fileBlocks.erase(fileBlocks.begin() + index); fileNames.erase(fileNames.begin() + index); parsers.erase(parsers.begin() + index); } int OscirenderAudioProcessor::numFiles() { return fileBlocks.size(); } // used for opening NEW files. Should be the default way of opening files as // it will reparse any existing files, so it is safer. // parsersLock AND effectsLock must be locked before calling this function void OscirenderAudioProcessor::openFile(int index) { if (index < 0 || index >= fileBlocks.size()) { return; } parsers[index]->parse(fileNames[index].fromLastOccurrenceOf(".", true, false), std::make_unique(*fileBlocks[index], false)); changeCurrentFile(index); } // used ONLY for changing the current file to an EXISTING file. // much faster than openFile(int index) because it doesn't reparse any files. // parsersLock AND effectsLock must be locked before calling this function void OscirenderAudioProcessor::changeCurrentFile(int index) { if (index == -1) { currentFile = -1; producer.setSource(std::make_shared(), -1); } if (index < 0 || index >= fileBlocks.size()) { return; } producer.setSource(parsers[index], index); currentFile = index; invalidateFrameBuffer = true; updateLuaValues(); updateObjValues(); } int OscirenderAudioProcessor::getCurrentFileIndex() { return currentFile; } std::shared_ptr OscirenderAudioProcessor::getCurrentFileParser() { return parsers[currentFile]; } juce::String OscirenderAudioProcessor::getCurrentFileName() { if (currentFile == -1) { return ""; } else { return fileNames[currentFile]; } } juce::String OscirenderAudioProcessor::getFileName(int index) { return fileNames[index]; } std::shared_ptr OscirenderAudioProcessor::getFileBlock(int index) { return fileBlocks[index]; } void OscirenderAudioProcessor::addFrame(std::vector> frame, int fileIndex) { const auto scope = frameFifo.write(1); if (scope.blockSize1 > 0) { frameBuffer[scope.startIndex1].clear(); for (auto& shape : frame) { frameBuffer[scope.startIndex1].push_back(std::move(shape)); } frameBufferIndices[scope.startIndex1] = fileIndex; } if (scope.blockSize2 > 0) { frameBuffer[scope.startIndex2].clear(); for (auto& shape : frame) { frameBuffer[scope.startIndex2].push_back(std::move(shape)); } frameBufferIndices[scope.startIndex2] = fileIndex; } } void OscirenderAudioProcessor::updateFrame() { currentShape = 0; shapeDrawn = 0.0; frameDrawn = 0.0; if (frameFifo.getNumReady() > 0) { { const auto scope = frameFifo.read(1); if (scope.blockSize1 > 0) { frame.swap(frameBuffer[scope.startIndex1]); currentBufferIndex = frameBufferIndices[scope.startIndex1]; } else if (scope.blockSize2 > 0) { frame.swap(frameBuffer[scope.startIndex2]); currentBufferIndex = frameBufferIndices[scope.startIndex2]; } frameLength = Shape::totalLength(frame); } } } void OscirenderAudioProcessor::updateLengthIncrement() { double traceMaxValue = traceMaxEnabled ? actualTraceMax : 1.0; double traceMinValue = traceMinEnabled ? actualTraceMin : 0.0; double proportionalLength = (traceMaxValue - traceMinValue) * frameLength; lengthIncrement = juce::jmax(proportionalLength / (currentSampleRate / frequency), MIN_LENGTH_INCREMENT); } void OscirenderAudioProcessor::processBlock(juce::AudioBuffer& buffer, juce::MidiBuffer& midiMessages) { juce::ScopedNoDenormals noDenormals; auto totalNumInputChannels = getTotalNumInputChannels(); auto totalNumOutputChannels = getTotalNumOutputChannels(); // In case we have more outputs than inputs, this code clears any output // channels that didn't contain input data, (because these aren't // guaranteed to be empty - they may contain garbage). // This is here to avoid people getting screaming feedback // when they first compile a plugin, but obviously you don't need to keep // this code if your algorithm always overwrites all the output channels. for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i) buffer.clear (i, 0, buffer.getNumSamples()); auto* channelData = buffer.getArrayOfWritePointers(); auto numSamples = buffer.getNumSamples(); if (invalidateFrameBuffer) { frameFifo.reset(); // keeps getting the next frame until the frame comes from the file that we want to render. // this MIGHT be hacky and cause issues later down the line, but for now it works as a // solution to get instant changing of current file when pressing j and k. while (currentBufferIndex != currentFile) { updateFrame(); } invalidateFrameBuffer = false; } for (auto sample = 0; sample < numSamples; ++sample) { updateLengthIncrement(); traceMaxEnabled = false; traceMinEnabled = false; Vector2 channels; double x = 0.0; double y = 0.0; std::shared_ptr sampleParser; { juce::SpinLock::ScopedLockType lock(parsersLock); if (currentFile >= 0 && parsers[currentFile]->isSample()) { sampleParser = parsers[currentFile]; } } bool renderingSample = sampleParser != nullptr; if (renderingSample) { channels = sampleParser->nextSample(); } else if (currentShape < frame.size()) { auto& shape = frame[currentShape]; double length = shape->length(); double drawingProgress = length == 0.0 ? 1 : shapeDrawn / length; channels = shape->nextVector(drawingProgress); } { juce::SpinLock::ScopedLockType lock(effectsLock); for (auto& effect : toggleableEffects) { if (effect->enabled.getValue()) { channels = effect->apply(sample, channels); } } for (auto& effect : permanentEffects) { channels = effect->apply(sample, channels); } } x = channels.x; y = channels.y; x *= volume; y *= volume; // clip x = juce::jmax(-threshold, juce::jmin(threshold.load(), x)); y = juce::jmax(-threshold, juce::jmin(threshold.load(), y)); if (totalNumOutputChannels >= 2) { channelData[0][sample] = x; channelData[1][sample] = y; } else if (totalNumOutputChannels == 1) { channelData[0][sample] = x; } audioProducer.write(x, y); actualTraceMax = juce::jmax(actualTraceMin + MIN_TRACE, juce::jmin(traceMaxValue, 1.0)); actualTraceMin = juce::jmax(MIN_TRACE, juce::jmin(traceMinValue, actualTraceMax - MIN_TRACE)); if (!renderingSample) { incrementShapeDrawing(); } double drawnFrameLength = traceMaxEnabled ? actualTraceMax * frameLength : frameLength; if (!renderingSample && frameDrawn >= drawnFrameLength) { updateFrame(); if (traceMinEnabled) { while (frameDrawn < actualTraceMin * frameLength) { incrementShapeDrawing(); } } } } } void OscirenderAudioProcessor::incrementShapeDrawing() { double length = currentShape < frame.size() ? frame[currentShape]->len : 0.0; // hard cap on how many times it can be over the length to // prevent audio stuttering frameDrawn += juce::jmin(lengthIncrement, 20 * length); shapeDrawn += juce::jmin(lengthIncrement, 20 * length); // Need to skip all shapes that the lengthIncrement draws over. // This is especially an issue when there are lots of small lines being // drawn. while (shapeDrawn > length) { shapeDrawn -= length; currentShape++; if (currentShape >= frame.size()) { currentShape = 0; break; } // POTENTIAL TODO: Think of a way to make this more efficient when iterating // this loop many times length = frame[currentShape]->len; } } //============================================================================== bool OscirenderAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } juce::AudioProcessorEditor* OscirenderAudioProcessor::createEditor() { return new OscirenderAudioProcessorEditor (*this); } //============================================================================== void OscirenderAudioProcessor::getStateInformation (juce::MemoryBlock& destData) { // You should use this method to store your parameters in the memory block. // You could do that either as raw data, or use the XML or ValueTree classes // as intermediaries to make it easy to save and load complex data. } void OscirenderAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { // You should use this method to restore your parameters from this memory block, // whose contents will have been created by the getStateInformation() call. } //============================================================================== // This creates new instances of the plugin.. juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new OscirenderAudioProcessor(); }