#pragma once #include "EffectApplication.h" #include "../shape/Vector2.h" class VectorCancellingEffect : public EffectApplication { public: VectorCancellingEffect(); ~VectorCancellingEffect(); Vector2 apply(int index, Vector2 input, const std::vector& values, double sampleRate) override; private: int lastIndex = 0; double nextInvert = 0; };