Clean-up code and make it fill the screen

pull/261/head
James H Ball 2024-10-22 13:44:38 +01:00 zatwierdzone przez James H Ball
rodzic 74be29194b
commit f306c6af33
2 zmienionych plików z 26 dodań i 48 usunięć

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@ -14,7 +14,7 @@ void VisualiserOpenGLComponent::newOpenGLContextCreated() {
juce::OpenGLHelpers::clear(juce::Colours::black);
glColorMask(true, true, true, true);
glViewport(0, 0, getWidth(), getHeight());
viewportChanged();
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
@ -284,23 +284,39 @@ void VisualiserOpenGLComponent::renderOpenGL() {
ySamples.clear();
zSamples.clear();
for (int i = 0; i < 1024; i++) {
xSamples.push_back(std::sin(i * 0.1));
ySamples.push_back(std::cos(i * 0.1));
//xSamples.push_back(std::sin(i * 0.1));
//ySamples.push_back(std::cos(i * 0.1));
xSamples.push_back(0);
ySamples.push_back(0);
zSamples.push_back(1);
}
renderScale = (float) openGLContext.getRenderingScale();
drawLineTexture(xSamples, ySamples, zSamples);
checkGLErrors("drawLineTexture");
drawCRT();
checkGLErrors("drawCRT");
}
}
void VisualiserOpenGLComponent::openGLContextClosing() {}
void VisualiserOpenGLComponent::resized() {
viewportChanged();
}
void VisualiserOpenGLComponent::viewportChanged() {
using namespace juce::gl;
if (openGLContext.isAttached()) {
glViewport(0, 0, getWidth(), getHeight());
float realWidth = getWidth() * renderScale;
float realHeight = getHeight() * renderScale;
float minDim = juce::jmin(realWidth, realHeight);
float x = (realWidth - minDim) / 2;
float y = (realHeight - minDim) / 2;
glViewport(juce::roundToInt(x), juce::roundToInt(y), juce::roundToInt(minDim), juce::roundToInt(minDim));
}
}
@ -395,7 +411,6 @@ void VisualiserOpenGLComponent::drawLineTexture(std::vector<float>& xPoints, std
float persistence = settings.parameters.persistenceEffect->getActualValue() - 1.33;
fadeAmount = juce::jmin(1.0, std::pow(0.5, persistence) * 0.4);
activateTargetTexture(lineTexture);
checkGLErrors("activateTargetTexture - lineTexture");
fade();
drawLine(xPoints, yPoints, zPoints);
glBindTexture(GL_TEXTURE_2D, targetTexture.value().id);
@ -453,14 +468,11 @@ void VisualiserOpenGLComponent::activateTargetTexture(std::optional<Texture> tex
if (texture.has_value()) {
glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer);
checkGLErrors("activateTargetTexture - glBindFramebuffer");
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.value().id, 0);
checkGLErrors("activateTargetTexture - glFramebufferTexture2D");
glViewport(0, 0, texture.value().width, texture.value().height);
checkGLErrors("activateTargetTexture - glViewport");
} else {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, getWidth(), getHeight());
viewportChanged();
}
targetTexture = texture;
}
@ -527,7 +539,6 @@ void VisualiserOpenGLComponent::drawLine(std::vector<float>& xPoints, std::vecto
using namespace juce::gl;
setAdditiveBlending();
checkGLErrors("drawLine - setAdditiveBlending");
int nPoints = xPoints.size();
@ -541,34 +552,26 @@ void VisualiserOpenGLComponent::drawLine(std::vector<float>& xPoints, std::vecto
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, scratchVertices.size() * sizeof(float), scratchVertices.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
checkGLErrors("drawLine - glBindBuffer");
lineShader->use();
glEnableVertexAttribArray(glGetAttribLocation(lineShader->getProgramID(), "aStart"));
glEnableVertexAttribArray(glGetAttribLocation(lineShader->getProgramID(), "aEnd"));
glEnableVertexAttribArray(glGetAttribLocation(lineShader->getProgramID(), "aIdx"));
checkGLErrors("drawLine - glEnableVertexAttribArray");
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glVertexAttribPointer(glGetAttribLocation(lineShader->getProgramID(), "aStart"), 3, GL_FLOAT, GL_FALSE, 0, 0);
glVertexAttribPointer(glGetAttribLocation(lineShader->getProgramID(), "aEnd"), 3, GL_FLOAT, GL_FALSE, 0, (void*)(12 * sizeof(float)));
glBindBuffer(GL_ARRAY_BUFFER, quadIndexBuffer);
glVertexAttribPointer(glGetAttribLocation(lineShader->getProgramID(), "aIdx"), 1, GL_FLOAT, GL_FALSE, 0, 0);
checkGLErrors("drawLine - glVertexAttribPointer");
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, screenTexture.id);
lineShader->setUniform("uScreen", 0);
checkGLErrors("drawLine - glBindTexture");
float focus = settings.parameters.focusEffect->getActualValue() / 100;
lineShader->setUniform("uSize", focus);
// TODO: change gain
double mainGain = 0;
lineShader->setUniform("uGain", (GLfloat) (pow(2.0, mainGain) * 450.0 / 512.0));
bool invertXY = false;
lineShader->setUniform("uInvert", invertXY ? -1.0f : 1.0f);
checkGLErrors("drawLine - setUniform - uSize");
lineShader->setUniform("uGain", 450.0f / 512.0f);
lineShader->setUniform("uInvert", 1.0f);
// TODO: integrate sampleRate
int sampleRate = 192000;
@ -581,98 +584,72 @@ void VisualiserOpenGLComponent::drawLine(std::vector<float>& xPoints, std::vecto
int steps = 6;
lineShader->setUniform("uIntensity", (GLfloat) (intensity * (steps + 1.5)));
}
checkGLErrors("drawLine - setUniform - uIntensity");
lineShader->setUniform("uFadeAmount", fadeAmount);
lineShader->setUniform("uNEdges", (GLfloat) nEdges);
checkGLErrors("drawLine - setUniform - uFadeAmount");
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertexIndexBuffer);
int nEdgesThisTime = xPoints.size() - 1;
glDrawElements(GL_TRIANGLES, nEdgesThisTime, GL_UNSIGNED_SHORT, 0);
checkGLErrors("drawLine - glDrawElements");
glDisableVertexAttribArray(glGetAttribLocation(lineShader->getProgramID(), "aStart"));
glDisableVertexAttribArray(glGetAttribLocation(lineShader->getProgramID(), "aEnd"));
glDisableVertexAttribArray(glGetAttribLocation(lineShader->getProgramID(), "aIdx"));
checkGLErrors("drawLine - glDisableVertexAttribArray");
}
void VisualiserOpenGLComponent::fade() {
using namespace juce::gl;
setNormalBlending();
checkGLErrors("fade - setNormalBlending");
simpleShader->use();
checkGLErrors("fade - simpleShader->use");
glEnableVertexAttribArray(glGetAttribLocation(simpleShader->getProgramID(), "vertexPosition"));
checkGLErrors("fade - glEnableVertexAttribArray");
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
checkGLErrors("fade - glBindBuffer");
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * fullScreenQuad.size(), fullScreenQuad.data(), GL_STATIC_DRAW);
checkGLErrors("fade - glBufferData");
glVertexAttribPointer(glGetAttribLocation(simpleShader->getProgramID(), "vertexPosition"), 2, GL_FLOAT, GL_FALSE, 0, 0);
checkGLErrors("fade - glVertexAttribPointer");
glBindBuffer(GL_ARRAY_BUFFER, 0);
checkGLErrors("fade - glBindBuffer");
simpleShader->setUniform("colour", 0.0f, 0.0f, 0.0f, fadeAmount);
checkGLErrors("fade - setUniform");
glDrawArrays(GL_TRIANGLES, 0, 6);
checkGLErrors("fade - glDrawArrays");
glDisableVertexAttribArray(glGetAttribLocation(simpleShader->getProgramID(), "vertexPosition"));
checkGLErrors("fade - glDisableVertexAttribArray");
}
void VisualiserOpenGLComponent::drawCRT() {
setNormalBlending();
activateTargetTexture(blur1Texture);
checkGLErrors("drawCRT - activateTargetTexture - blur1Texture");
setShader(texturedShader.get());
checkGLErrors("drawCRT - setShader - texturedShader");
texturedShader->setUniform("uResizeForCanvas", lineTexture.width / 1024.0f);
checkGLErrors("drawCRT - texturedShader - uResizeForCanvas");
drawTexture(lineTexture);
checkGLErrors("drawCRT - drawTexture - lineTexture");
//horizontal blur 256x256
activateTargetTexture(blur2Texture);
setShader(blurShader.get());
blurShader->setUniform("uOffset", 1.0f / 256.0f, 0.0f);
drawTexture(blur1Texture);
checkGLErrors("drawCRT - blurShader");
//vertical blur 256x256
activateTargetTexture(blur1Texture);
blurShader->setUniform("uOffset", 0.0f, 1.0f / 256.0f);
drawTexture(blur2Texture);
checkGLErrors("drawCRT - blurShader");
//preserve blur1 for later
activateTargetTexture(blur3Texture);
checkGLErrors("drawCRT - activateTargetTexture - blur3Texture");
setShader(texturedShader.get());
checkGLErrors("drawCRT - setShader - texturedShader");
texturedShader->setUniform("uResizeForCanvas", 1.0f);
checkGLErrors("drawCRT - texturedShader - uResizeForCanvas");
drawTexture(blur1Texture);
checkGLErrors("drawCRT - drawTexture - blur1Texture");
//horizontal blur 64x64
activateTargetTexture(blur4Texture);
setShader(blurShader.get());
blurShader->setUniform("uOffset", 1.0f / 32.0f, 1.0f / 60.0f);
drawTexture(blur3Texture);
checkGLErrors("drawCRT - blurShader - blur3Texture");
//vertical blur 64x64
activateTargetTexture(blur3Texture);
blurShader->setUniform("uOffset", -1.0f / 60.0f, 1.0f / 32.0f);
drawTexture(blur4Texture);
checkGLErrors("drawCRT - blurShader - blur4Texture");
activateTargetTexture(std::nullopt);
setShader(outputShader.get());
@ -683,7 +660,6 @@ void VisualiserOpenGLComponent::drawCRT() {
juce::Colour colour = juce::Colour::fromHSV(settings.parameters.hueEffect->getActualValue() / 360.0f, 1.0, 1.0, 1.0);
outputShader->setUniform("uColour", colour.getFloatRed(), colour.getFloatGreen(), colour.getFloatBlue());
drawTexture(lineTexture, blur1Texture, blur3Texture, screenTexture);
checkGLErrors("drawCRT - outputShader");
}
void VisualiserOpenGLComponent::checkGLErrors(const juce::String& location) {

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@ -21,6 +21,8 @@ public:
private:
juce::OpenGLContext openGLContext;
float renderScale = 1.0f;
GLuint quadIndexBuffer = 0;
GLuint vertexIndexBuffer = 0;
GLuint vertexBuffer = 0;
@ -52,7 +54,6 @@ private:
std::unique_ptr<juce::OpenGLShaderProgram> outputShader;
juce::OpenGLShaderProgram* currentShader;
// controls / inputs / settings
VisualiserSettings& settings;
float fadeAmount;
@ -70,6 +71,7 @@ private:
void fade();
void drawCRT();
void checkGLErrors(const juce::String& location);
void viewportChanged();
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(VisualiserOpenGLComponent)
};